1) Create a new Shader and call it: Mirror Reflection Additive
2) Double-click the shader and in monodevelop paste the following code:
2) Double-click the shader and in monodevelop paste the following code:
Code:
Shader "FX/Mirror Reflection Additive" { Properties { _Color("Color", Color) = (1,1,1,1) _ReflectionTex ("Reflection", 2D) = "white" { TexGen ObjectLinear } } Subshader { Blend One One ZWrite Off Pass { SetTexture[_ReflectionTex] { matrix [_ProjMatrix] constantColor [_Color] combine texture * constant } } } }
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