The 3d market is flooded with sculpting applications. These are tools that are meant to mimic clay but have some major short comings in terms of flexibility. Modo, silo, mudbox, hexagon and many others have problems in the area of mesh extrusion.
There are a few sculpting applications that try to remedy this problem.
The most recent version of zbrush does this with zspheres. Only problem with this method is that generates awful topology in a somewhat cube grid fashion. Often times this type of topology is not even good for sculpting. Alas another problem with this method is that when the user wants to begin sculpting. They are at the point of no return. The user cannot add or adjust zspheres for a mesh that has been turned into a polyTool object.
3dcoat has voxel sculpting. It's a very powerful method for sculpting except for one problem. Speed. On a high resolution mesh sculpting is so slow that it is unproductive. Just sculpting with a brush with a large radius causes speed issues. I have tried voxel sculpting on a quad core machine with cuda support. It doesn't take long to hit the wall.
Now we have another tool. The creator, Tomas Pettersson, calls it Sculptris. The mesh topology will actually change in areas that the user sculpts. It has great potential, assuming it doesn't become abadonware.
There are a few sculpting applications that try to remedy this problem.
The most recent version of zbrush does this with zspheres. Only problem with this method is that generates awful topology in a somewhat cube grid fashion. Often times this type of topology is not even good for sculpting. Alas another problem with this method is that when the user wants to begin sculpting. They are at the point of no return. The user cannot add or adjust zspheres for a mesh that has been turned into a polyTool object.
3dcoat has voxel sculpting. It's a very powerful method for sculpting except for one problem. Speed. On a high resolution mesh sculpting is so slow that it is unproductive. Just sculpting with a brush with a large radius causes speed issues. I have tried voxel sculpting on a quad core machine with cuda support. It doesn't take long to hit the wall.
Now we have another tool. The creator, Tomas Pettersson, calls it Sculptris. The mesh topology will actually change in areas that the user sculpts. It has great potential, assuming it doesn't become abadonware.
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