Prof Watkins
Regarding charactor movement in Unity: How do I get the charactor to fall in the pool or sauna created in the steam rm? I have re-created the Unity steam room document from last Friday and my first person shooter only wants to skate across the top of the water plane not fall into the pool or sauna, (drown damnit!). However it doesn't have issues with falling off the edge of the scene---how do I restrict it so he/she/it doesn't commit suicide? It do be funny though to watch the translate as it falls to infinity....aaaahhh!
Moving on to C4D ---some of my baked materials look pretty darn bad. Post baked textures from the larger objects like the walls/terrace are looking a lot different from the pre-baked textures...like at a different scale or orientation, (the smaller ones don't have this issue, I am baking at 1024x1024, and the illumination is on). I've blasted a fair amount of light on them. Strangely the bigger ones seem to bake pretty quick compared to other smaller objects in the model ---wondering if C4D just doesn't like the material itself and craps out. Is it possible to scale these textures or change the UV mapping after baking? Any tips on getting the bake right whilst I do trial and error on this? I may send you an example of just a couple object before and after---the complete model files are too big for the forum now even if they are zipped.
Thanks a lot!
Monique
Regarding charactor movement in Unity: How do I get the charactor to fall in the pool or sauna created in the steam rm? I have re-created the Unity steam room document from last Friday and my first person shooter only wants to skate across the top of the water plane not fall into the pool or sauna, (drown damnit!). However it doesn't have issues with falling off the edge of the scene---how do I restrict it so he/she/it doesn't commit suicide? It do be funny though to watch the translate as it falls to infinity....aaaahhh!
Moving on to C4D ---some of my baked materials look pretty darn bad. Post baked textures from the larger objects like the walls/terrace are looking a lot different from the pre-baked textures...like at a different scale or orientation, (the smaller ones don't have this issue, I am baking at 1024x1024, and the illumination is on). I've blasted a fair amount of light on them. Strangely the bigger ones seem to bake pretty quick compared to other smaller objects in the model ---wondering if C4D just doesn't like the material itself and craps out. Is it possible to scale these textures or change the UV mapping after baking? Any tips on getting the bake right whilst I do trial and error on this? I may send you an example of just a couple object before and after---the complete model files are too big for the forum now even if they are zipped.
Thanks a lot!
Monique
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