So Ron...I just wanted to be sure I understood your pipeline that you discussed in the ZBrush Bootcamp. It sounded as though your pipeline did not include extracting maps (diffuse, AO, normals, etc...) from within ZBrush - but rather doing those sorts of transfers outside (Maya Transfer Maps, or xNormal, etc...); and this was largely because ZBrush wasn't a real great UV editing tool.
Is that accurate?
Is that accurate?
Comment