- Keyframed gameplay animation
- 30 fps
- In the style of Blizzard's World of Warcraft
- No set needed; just a floor plane
- Body Mechanics Rig with sword
- Pick ONE of these personalities for your animation set:
- Rebellious
- Honorable
- Animation set list:
- Walk cycle in
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3/21 Assignment | Final Mock Art Test Due by 1:30pm
Test details:Last edited by Professor Arevalo; March 17, 2024, 09:24.
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3/21 Assignment | Final Mock Art Test Due by 4:30pm
Test details:- Keyframed gameplay animation
- 30 fps
- In the style of Blizzard's World of Warcraft
- No set needed; just a floor plane
- Body Mechanics Rig with sword
- Pick ONE of these personalities for your animation set:
- Rebellious
- Honorable
- Animation set list:
- Walk cycle in
Last edited by Professor Arevalo; March 17, 2024, 09:24.
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3/18 Midterm Assignment | Due 6pm on Canvas
Submit the following materials under the Canvas assignments labeled "Midterm". (A forum post is not needed)- Zoom setup
- Digital business card
- Final cover letter #1
- Job submission #1 (if cover letter #1 job is closed, go ahead and submit to another one)
- Resume
Each assignment...
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3/8 Midterm
Post your latest animatics or game builds/gameplay videos here before arriving to the library auditorium at 10:30am. (Plan on arriving at around 10:15am)
Last edited by Professor Arevalo; March 7, 2024, 22:35.
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3/7 Exercise | Mock Studio Test Prep
In-class:
Choose a personality for your character- Rebellious OR Honorable
Plan on what references you need to shoot on your own over spring break
Find at least 2 World of Warcraft animation demo reels to use as...
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3/7 Exercise | Mock Studio Test Prep
In-class:
Choose a personality for your character- Rebellious OR Honorable
Plan on what references you need to shoot on your own over spring break
Find at least 2 World of Warcraft animation demo reels to use as...
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3/7 Assignment | Takedown Final Pass
Follow the guidelines listed in the rubric to submit your final Takedown pass:
Due on 3/7 by 3:00pm (No late work accepted)...
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3/7 Assignment | Takedown Final Pass
Follow the guidelines listed in the rubric to submit your final Takedown pass:
Due on 3/7 by 3:00pm (No late work accepted)...
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3/6 Team Presentation: Midterm Check-In #2 & Graphic Design Ref
Post updated film animatics or game builds by 3:00pm.
Implement notes from Monday's team check-in.
No late work accepted.
Use the Midterm Rubrics as a grading checklist.
Be sure to add reference images, current designs, concepts, etc. to the Graphic Design Elements...
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3/4 Team Presentation: Midterm Check-In #1 (No Late Work Accepted)
Post updated film animatics or game builds by 3:00pm.
No late work accepted.
Use the Midterm Rubrics as a grading checklist.
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3/5 Assignment | Takedown Polish Pass #2
Track the characters' limbs and root on syncsketch to analyze arcs & spacing.
Update your animation based on feedback provided in class.
Use the grading checklist as a guide to further polish your animation:
Post your updated syncksketch link here before start...
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3/5 Assignment | Takedown Polish Pass #2
Track the characters' limbs and root on syncsketch to analyze arcs & spacing.
Focus on the victim's legs/feet and the aggressor's hands.
Update your animation based on feedback provided in class.
Use the grading checklist as a guide to further polish your animation:...Last edited by Professor Arevalo; March 5, 2024, 12:42.
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3/4 & 3/6 Meetings | Cover Letter #2 & Updates
Bring in the following for the 3/4 and 3/6 meetings:- Any final business card updates (physical copies due March 18th)
- Updated resume if notes were given
- Cover letter #1 updated if notes were given
- Cover letter #2 first draft
- Also bring job posting print-out of job that you are writing the
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3/8 Midterm Info & Rubric/Grading Checklist
Grading checklists are located over here for each team: Rubric PDFs
Midterm presentation will be on March 8th in the library auditorium.
Presentations will be from 10:30am-12:30pm.
No slideshow is needed; the projects need to stand on their own!
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2/29 Assignment | Takedown Polish Pass #1
Post your syncsketch links here!
Use the first half of the grading checklist as a guide for polishing your piece. (Dynamism & Mechanics)
...
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2/29 Assignment | Takedown Polish Pass #1
Post your syncsketch links here!
Use the first half of the grading checklist as a guide for polishing your piece. (Dynamism & Mechanics)
...
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2/28 Graphic Design Elements List
Post 2 lists per team by end of class:
1) Absolute essential graphic design elements needed for your film
2) Not needed, but would be nice wishlist items
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2/28 Individual Turn-In's
Artists & programmer: Post your task updates and Shotgrid links here.
Production managers: Shotgrids for each project should have updated tasks and deadlines included. Artists and programmers should have weekly deadlines assigned to tasks. Notes from weekly meetings and "fresh...
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2/26 Individual Turn-In's
Artists & programmer: Post your task updates and Shotgrid links here.
Production managers: Shotgrids for each project should have updated tasks and deadlines included. Artists and programmers should have weekly deadlines assigned to tasks. Notes from weekly meetings and "fresh...
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2/27 Assignment | Takedown Cleanup Pass #2
Submit a front and side view of the takedown cleanup pass under the same syncsketch link as your previous passes.
Also, submit 1 version of the playblast WITH nurbs curves / controls on
Animation checklist:- Push POSING – especially the first pose and the "hand
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