UIW3D Community Forums

Welcome to the UIW3D Community Forums.

  1.   Threads / Posts  Last Post

    TOVAR -- The lecture course serves as an introduction to the trends of the business. It includes presentations by professional digital artists, business people, and vendors. This one credit course must be taken six times by 3D Majors.

    Forum Actions:

    Forum Statistics:

    • Threads: 48
    • Posts: 116
  2. General Student Information Threads / Posts  Last Post

    Check here for upcoming events and special announcements for the CGAUIW community.

    1. Posted announcements of activities for the CGAUIW Community!

      Forum Actions:

      Forum Statistics:

      • Threads: 592
      • Posts: 3,816
    2. A place to check out the work of our advanced students.

      Forum Actions:

      Forum Statistics:

      • Threads: 6
      • Posts: 6
    3. Two parts to this area: 1) listings for internships and employment, and 2) all you ever wanted to know about the business world of Computer Graphic Arts... but here you get to ask! (Inquiries on the job market, the graphics world and freelancing.)

      Forum Actions:

      Forum Statistics:

      • Threads: 793
      • Posts: 1,131
    4. If there are any problems in any of the campus labs (JB 108, JB 236 or the Media Center) please post them here.

      Forum Actions:

      Forum Statistics:

      • Threads: 348
      • Posts: 836
  3. Freshmen Courses Threads / Posts  Last Post

    Freshmen Level Courses

    1. WATKINS--This lecture course serves as the entry-level course for incoming freshman entering the 3D Animation & Game Design program. The course will cover curriculum issues, University culture and services, industry norms and standards, curriculum expectations, and industry standard practices.

      Forum Actions:

      Forum Statistics:

      • Threads: 8
      • Posts: 22
    2. TOVAR-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

      Forum Actions:

      Forum Statistics:

      • Threads: 191
      • Posts: 1,825
    3. MCLEROY-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

      Forum Actions:

      Forum Statistics:

      • Threads: 186
      • Posts: 1,408
    4. WATKINS-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

      Forum Actions:

      Forum Statistics:

      • Threads: 130
      • Posts: 1,296
    5. MCLEROY-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

      Forum Actions:

      Forum Statistics:

      • Threads: 35
      • Posts: 294
    6. LUCIO -This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

      Forum Actions:

      Forum Statistics:

      • Threads: 122
      • Posts: 804
    7. TAYLOR-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

      Forum Actions:

      Forum Statistics:

      • Threads: 127
      • Posts: 850
    8. TAYLOR-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

      Forum Actions:

      Forum Statistics:

      • Threads: 115
      • Posts: 879
    9. LUCIO-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

      Forum Actions:

      Forum Statistics:

      • Threads: 52
      • Posts: 361
    10. Forum Actions:

      Forum Statistics:

      • Threads: 725
      • Posts: 6,853
  4. Sophomore Year Threads / Posts  Last Post

    2nd Year Courses

    1. LI--This studio/lecture course offers an introduction to character rigging and basics of animation. FK and IK animation within the context of bipedal and multipedal characters utilizing effective principles of body animation mechanics will be explored. Efficient rigs including effective skin weights will be created.

      Forum Actions:

      Forum Statistics:

      • Threads: 93
      • Posts: 707
    2. LI--This studio/lecture course offers an introduction to character rigging and basics of animation. FK and IK animation within the context of bipedal and multipedal characters utilizing effective principles of body animation mechanics will be explored. Efficient rigs including effective skin weights will be created.

      Forum Actions:

      Forum Statistics:

      • Threads: 55
      • Posts: 514
    3. TOVAR--This lecture/studio course examines the basic principles of believable animation using prebuilt rigs. Emphasis is on solid keyframing animation techniques.

      Forum Actions:

      Forum Statistics:

      • Threads: 182
      • Posts: 1,601
    4. TOVAR--This lecture/studio course examines the basic principles of believable animation using prebuilt rigs. Emphasis is on solid keyframing animation techniques.

      Forum Actions:

      Forum Statistics:

      • Threads: 123
      • Posts: 1,349
    5. WATKINS-This lecture course focuses on architectural and furniture history studies as related to game design and film production.

      Forum Actions:

      Forum Statistics:

      • Threads: 344
      • Posts: 940
    6. Forum Actions:

      Forum Statistics:

      • Threads: 1,075
      • Posts: 5,302
  5. Junior Courses Threads / Posts  Last Post

    3rd Year Courses

    1. FITZGERALD - This lecture course applies the concepts in visual literacy towards understanding core concepts of narrative structure. How to create mood and message through lighting, music, framing, composition, and duration will be analyzed through film vocabulary, cinematic technique observation, and film history overviews.

      Forum Actions:

      Forum Statistics:

      • Threads: 21
      • Posts: 62
    2. WATKINS-This studio/lecture course provides the ground work for programming and scripting for contemporary game engines. It focuses on specific scripting for selected game engine that will allow for game mechanics to be built and implemented in future game project.

      Forum Actions:

      Forum Statistics:

      • Threads: 80
      • Posts: 447
    3. LI -- This studio/lecture course offers a selection of Advanced techniques of 3D character modeling and design, through 3 highly detailed character creation process, students will extend their understanding of anatomy and animation friendly topology. learn and practice detailed ZBrush sculpting techniques, learn best practices on game engine ready characters.

      Forum Actions:

      Forum Statistics:

      • Threads: 13
      • Posts: 70
    4. LI -- This studio/lecture course offers a selection of Advanced techniques of texturing for 3D characters, including detailed skin texturing techniques, Complex SSS skin material, eye model and shading techniques, hair and fur texturing and rendering methods, and complex garment texturing and rendering techniques.

      Forum Actions:

      Forum Statistics:

      • Threads: 15
      • Posts: 81
    5. TOVAR -- Focus on creating entertaining game animations such as walk cycles, run cycles, character attacks and cinematic sequences with an emphasis on proper game timing & body mechanics.

      Forum Actions:

      Forum Statistics:

      • Threads: 20
      • Posts: 174
    6. TOVAR -- Focus on creating entertaining believable character performances with an emphasis on facial animation, storytelling and proper body mechanics.

      Forum Actions:

      Forum Statistics:

      • Threads: 19
      • Posts: 161
    7. TAYLOR -- This studio/lecture is an intermedia course covering the planning, management and principles of 3D modeling for video games and animation. Students will gain a practical understanding of the design and production processí behind level development, working independently and in teams in the documentation and construction of assets, scenes and levels.

      Forum Actions:

      Forum Statistics:

      • Threads: 17
      • Posts: 167
    8. TAYLOR -- Students will work to approved documentation in the creation of assets and full game level environments, both individually and as part of a production team. This will require the utilization of new software and techniques in modelling, texturing, lighting, rendering and digital sculpture, as well as the refining of existing learning in the application of these elements.

      Forum Actions:

      Forum Statistics:

      • Threads: 7
      • Posts: 22
    9. Forum Actions:

      Forum Statistics:

      • Threads: 134
      • Posts: 376
  6. Senior Courses Threads / Posts  Last Post

    4th Year Courses

    1. LI-This studio/lecture course is the first in a two course series (along with ANGD 4451 | Senior Thesis Production II) in which a complete narrative project or game is conceived, designed, produced and submitted for festival consideration. It is the cumulation of technical skills gained through the first three years of the ANGD curriculum. This will be completed as a team project.

      Forum Actions:

      Forum Statistics:

      • Threads: 28
      • Posts: 199
    2. WATKINS-This studio/lecture course gives students an opportunity to apply all the skills and concepts gained in earlier classes. Emphasis is on producing large-scale, high-quality, creative work for inclusion in the Senior Portfolio. Topics focus on areas of specialization by thoroughly investigating issues of current interest in 3D animation and game design.

      Forum Actions:

      Forum Statistics:

      • Threads: 3
      • Posts: 10
    3. Forum Actions:

      Forum Statistics:

      • Threads: 6
      • Posts: 14
  7. "The Lab" (Software Specific Q&A Forum) Threads / Posts  Last Post

    If you have a question that is software specific, come inside and ask it here.

    1. Bitmap painting and vector drawing applications. These are the industry standards for software. Please include questions about ImageReady and Fireworks.

      Forum Actions:

      Forum Statistics:

      • Threads: 84
      • Posts: 280
    2. Forum Actions:

      Forum Statistics:

      • Threads: 12
      • Posts: 20
    3. High-end 3D animation and modeling tool.

      Forum Actions:

      Forum Statistics:

      • Threads: 544
      • Posts: 2,494
    4. Forum Actions:

      Forum Statistics:

      • Threads: 1
      • Posts: 3
    5. Forum Actions:

      Forum Statistics:

      • Threads: 1
      • Posts: 2
    6. 3D modeling and animation software; including: XSI, Cinema 4D, BodyPaint, Lightwave, 3d Studio Max, etc.

      Forum Actions:

      Forum Statistics:

      • Threads: 45
      • Posts: 179
    7. This section is for general questions about video editing using Apple's Final Cut Pro, Adobe's Premiere or After Effects and DVD authoring using Apple's DVD Studio Pro or Adobe's Encore.

      Forum Actions:

      Forum Statistics:

      • Threads: 23
      • Posts: 80
  8. The Hallway Threads / Posts  Last Post

    Out in "The Hallway" you can discuss topics realated to computer graphics.

    1. Forum Actions:

      Forum Statistics:

      • Threads: 25
      • Posts: 61
    2. 3D Animation Forum

      (1 Viewing)

      Discuss great animation, modeling, character design or anything related to the world of 3D.

      Forum Actions:

      Forum Statistics:

      • Threads: 633
      • Posts: 1,523
    3. This is the general critique area for your work. It can be class related or not. Post it here and let the students and members of this forum give you pointers, criticisms and perspective on your works-in-progress.

      Forum Actions:

      Forum Statistics:

      • Threads: 433
      • Posts: 3,025
    4. Know of a good place in town to find art supplies, presentation materials, software, hardware, or where to get something printed? Know a good book, magazine, or online resource for research information? Post it here. (Formerly known as "The Library")

      Forum Actions:

      Forum Statistics:

      • Threads: 190
      • Posts: 469
    5. Due to the overwhelming demand for information on Graduate Schools, Job Interviews, Post Graduate Experiences, and "What Not", this area has been set up for all of your questions.

      Forum Actions:

      Forum Statistics:

      • Threads: 13
      • Posts: 73
  9. Other Community Forums Threads / Posts  Last Post

    Threads that really don't fit anywhere else...

    1. Hang out on the front steps and talk about anything you want... included is the "The Theater Lobby" and "The Arcade".

      Forum Actions:

      Forum Statistics:

      • Threads: 2,294
      • Posts: 18,028
    2. Report a problem with the bulletin board.

      Forum Actions:

      Forum Statistics:

      • Threads: 64
      • Posts: 278

What's Going On?

Currently Active UsersCurrently Active Users

There are currently 29 users online. 0 members and 29 guests

Most users ever online was 337, August 29th, 2017 at 13:44.

UIW3D Community Forums StatisticsUIW3D Community Forums Statistics

Threads
16,749
Posts
89,232
Members
947

Welcome to our newest member, rblanton

Icon LegendIcon Legend

Contains unread forum posts
Contains unread forum posts
Contains no unread forum posts
Contains no unread forum posts
Forum is Closed for Posting
Forum is Closed for Posting
Forum is a category
Forum is a category
Forum is a Link
Forum is a Link