Forum: Sophomore Year

2nd Year Courses

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  1. LI--This studio/lecture course offers an introduction to character rigging and basics of animation. FK and IK animation within the context of bipedal and multipedal characters utilizing effective principles of body animation mechanics will be explored. Efficient rigs including effective skin weights will be created.

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  2. AREVALO-This studio course is focused on creating believable full body character motions with a focus on correct human body locomotion. Appropriate biomechanics, weight distribution, anatomical realities in movement, and plausible movement arcs will be explored.

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    • Threads: 52
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  3. MISHLER-This studio course builds on the principles from ANGD 1312 Hard Surface Modeling of modeling, texturing and UV wrapping in the production of detailed environmental set pieces for video games and animation. Students will advance their skills in areas such as physically based materials, modular construction and scene polish and presentation.

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    • Threads: 33
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  4. WATKINS--This lecture course is an introduction to the biological systems that are important to animators. Specifi cally, nomenclature and function of these systems and how they are illustrated in 3D models in both game and tv/fi lm.

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    1. TUCKER--This studio/lecture course is an in-depth exploration of advanced techniques in set and level design. It brings together advanced modeling techniques with efficient UV layout painted using sophisticated texture painting techniques lit with high-end rendering methods.

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      • Threads: 168
      • Posts: 1,471
    2. LI--This studio/lecture course offers an introduction to character rigging and basics of animation. FK and IK animation within the context of bipedal and multipedal characters utilizing effective principles of body animation mechanics will be explored. Efficient rigs including effective skin weights will be created.

      Forum Actions:

      Forum Statistics:

      • Threads: 84
      • Posts: 783
    3. LI--This studio/lecture course offers an introduction to character rigging and basics of animation. FK and IK animation within the context of bipedal and multipedal characters utilizing effective principles of body animation mechanics will be explored. Efficient rigs including effective skin weights will be created.

      Forum Actions:

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      • Threads: 31
      • Posts: 239
    4. TOVAR--This lecture/studio course examines the basic principles of believable animation using prebuilt rigs. Emphasis is on solid keyframing animation techniques.

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      • Threads: 237
      • Posts: 2,278
    5. TUCKER--This studio/lecture course is an in-depth exploration of advanced techniques in set and level design. It brings together advanced modeling techniques with efficient UV layout painted using sophisticated texture painting techniques lit with high-end rendering methods.

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      • Threads: 115
      • Posts: 875
    6. AREVALO--This lecture/studio course examines the basic principles of believable animation using prebuilt rigs. Emphasis is on solid keyframing animation techniques.

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      • Threads: 180
      • Posts: 1,972
    7. LI--This studio/lecture course is an in-depth exploration of advanced techniques in set and level design. It brings together advanced modeling techniques with efficient UV layout painted using sophisticated texture painting techniques lit with high-end rendering methods.

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      • Threads: 50
      • Posts: 361
    8. AREVALO--This lecture/studio course examines the basic principles of believable animation using prebuilt rigs. Emphasis is on solid keyframing animation techniques.

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      • Threads: 56
      • Posts: 549
    9. LI---This studio/lecture course is an advanced exploration of 3D character modeling and rigging. This will include such advanced principles and concepts as facial rigs and creature rigs including non-bipedal characters. Efficient skin weights and handle creation will be created. This course is an eight week course whose sister course is ANGD 2241 Advanced Character Animation.

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      • Threads: 90
      • Posts: 587
    10. LI--This studio/lecture course is an advanced exploration of 3D character modeling and rigging. This will include such advanced principles and concepts as facial rigs and creature rigs including non-bipedal characters. Efficient skin weights and handle creation will be created. This course is an eight week course whose sister course is ANGD 2241 Advanced Character Animation.

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      • Threads: 79
      • Posts: 416
    11. WATKINS-This lecture course focuses on architectural and furniture history studies as related to game design and film production.

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      • Threads: 501
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    12. TOVAR--This studio/lecture course is an advanced exploration of 3D character modeling and rigging. This will include such advanced principles and concepts as facial rigs and creature rigs including non-bipedal characters. Efficient skin weights and handle creation will be created. This course is an eight week course whose sister course is ANGD 2241 Advanced Character Animation.

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      • Threads: 17
      • Posts: 119
    13. TOVAR--This studio/lecture course is an advanced exploration of 3D character modeling and rigging. This will include such advanced principles and concepts as facial rigs and creature rigs including non-bipedal characters. Efficient skin weights and handle creation will be created. This course is an eight week course whose sister course is ANGD 2241 Advanced Character Animation.

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      • Threads: 8
      • Posts: 10
    14. AREVALO--This studio/lecture course is an advanced performance based analysis of advanced character animation techniques. Building upon the ANGD 2331 Principles of Animation content, this course will focus on acting and appeal principles in film and game character animation. MoCap data will be used for some assignments. This course is an eight week course whose sister course is ANGD 2231 Advanced Character Creation & Rigging.

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      • Threads: 129
      • Posts: 1,069
    15. AREVALO--This studio/lecture course is an advanced performance based analysis of advanced character animation techniques. Building upon the ANGD 2331 Principles of Animation content, this course will focus on acting and appeal principles in film and game character animation. MoCap data will be used for some assignments. This course is an eight week course whose sister course is ANGD 2231 Advanced Character Creation & Rigging.

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      • Threads: 114
      • Posts: 947
    16. AREVALO--This studio/lecture course is an advanced performance based analysis of advanced character animation techniques. Building upon the ANGD 2331 Principles of Animation content, this course will focus on acting and appeal principles in film and game character animation. MoCap data will be used for some assignments. This course is an eight week course whose sister course is ANGD 2231 Advanced Character Creation & Rigging.

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      • Threads: 30
      • Posts: 138
    17. AREVALO--This studio/lecture course is an advanced performance based analysis of advanced character animation techniques. Building upon the ANGD 2331 Principles of Animation content, this course will focus on acting and appeal principles in film and game character animation. MoCap data will be used for some assignments. This course is an eight week course whose sister course is ANGD 2231 Advanced Character Creation & Rigging.

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      • Threads: 27
      • Posts: 208
    18. WATKINS -- This lecture course is a survey of the history of animation and special effects. Overview includes traditional, experimental, and digital media. Emphasis is placed on the history of US animation.

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      • Threads: 780
      • Posts: 2,553

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