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  1. FITZGERALD - This lecture course applies the concepts in visual literacy towards understanding core concepts of narrative structure. How to create mood and message through lighting, music, framing, composition, and duration will be analyzed through film vocabulary, cinematic technique observation, and film history overviews.

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    • Threads: 21
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  2. LI-This studio/lecture course is the second in a two course series (along with ANGD 3340 | Production I) in which a complete narrative project or game is animated and/or programmed and is ready for submission at festivals. This project is done by one student who completes all aspects of the piece.

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    • Threads: 4
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  3. WATKINS-This studio/lecture course provides the ground work for programming and scripting for contemporary game engines. It focuses on specific scripting for selected game engine that will allow for game mechanics to be built and implemented in future game project.

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    • Threads: 80
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  4. WATKINS-This studio/lecture course is the first in a two course series (along with ANGD 3350 | Production II) in which a complete narrative project or game is conceived, designed, produced and submitted for festival consideration. This project is done by one student who completes all aspects of the piece. It is the cumulation of technical skills gained through the first two years of the ANGD curriculum.

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    • Threads: 122
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  5. LI -- This studio/lecture course offers a selection of Advanced techniques of 3D character modeling and design, through 3 highly detailed character creation process, students will extend their understanding of anatomy and animation friendly topology. learn and practice detailed ZBrush sculpting techniques, learn best practices on game engine ready characters.

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    • Threads: 13
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  6. LI -- This studio/lecture course offers a selection of Advanced techniques of texturing for 3D characters, including detailed skin texturing techniques, Complex SSS skin material, eye model and shading techniques, hair and fur texturing and rendering methods, and complex garment texturing and rendering techniques.

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    • Threads: 15
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  7. TOVAR -- Focus on creating entertaining game animations such as walk cycles, run cycles, character attacks and cinematic sequences with an emphasis on proper game timing & body mechanics.

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    • Threads: 20
    • Posts: 174
  8. TOVAR -- Focus on creating entertaining believable character performances with an emphasis on facial animation, storytelling and proper body mechanics.

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    • Threads: 19
    • Posts: 170
  9. TAYLOR -- This studio/lecture is an intermedia course covering the planning, management and principles of 3D modeling for video games and animation. Students will gain a practical understanding of the design and production processí behind level development, working independently and in teams in the documentation and construction of assets, scenes and levels.

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    • Threads: 17
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  10. TAYLOR -- Students will work to approved documentation in the creation of assets and full game level environments, both individually and as part of a production team. This will require the utilization of new software and techniques in modelling, texturing, lighting, rendering and digital sculpture, as well as the refining of existing learning in the application of these elements.

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    • Threads: 8
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