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  1. WATKINS--This lecture course serves as the entry-level course for incoming freshman entering the 3D Animation & Game Design program. The course will cover curriculum issues, University culture and services, industry norms and standards, curriculum expectations, and industry standard practices.

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  2. TOVAR-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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    • Threads: 161
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  3. TOVAR-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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    • Threads: 152
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  4. KEETELL-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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    • Threads: 100
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  5. LUCIO -This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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    • Threads: 107
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  6. LUCIO-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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    • Threads: 105
    • Posts: 608
  7. LI-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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  8. LI-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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    • Threads: 38
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  9. TOVAR--This special topics lecture/studio course examines the basic principles of believable animation using prebuilt rigs. Emphasis is on solid keyframing animation techniques.

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    • Threads: 43
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