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  1. TOVAR--This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored.

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    • Threads: 147
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  2. TOVAR--This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored.

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    • Threads: 122
    • Posts: 1,126
  3. MCLEROY--This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored.

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    • Threads: 32
    • Posts: 316
  4. MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.

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    • Threads: 131
    • Posts: 1,115
  5. MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.

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    • Threads: 113
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  6. MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.

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    • Threads: 49
    • Posts: 364
  7. WATKINS--This lecture course is an introduction to the biological systems that are important to animators. Specifi cally, nomenclature and function of these systems and how they are illustrated in 3D models in both game and tv/fi lm.

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    • Threads: 87
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  8. TOVAR--This special topics lecture/studio course examines the basic principles of believable animation using prebuilt rigs. Emphasis is on solid keyframing animation techniques.

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    • Threads: 43
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