Forum: Freshmen Courses

Freshmen Level Courses

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  1. TOVAR--This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored.

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  2. TOVAR--This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored.

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    • Threads: 107
    • Posts: 958
  3. MCLEROY--This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored.

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    • Threads: 24
    • Posts: 237
  4. MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.

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    • Threads: 113
    • Posts: 976
  5. MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.

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    • Threads: 95
    • Posts: 882
  6. MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.

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    • Threads: 31
    • Posts: 232
  7. WATKINS--This lecture course is an introduction to the biological systems that are important to animators. Specifi cally, nomenclature and function of these systems and how they are illustrated in 3D models in both game and tv/fi lm.

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    • Threads: 79
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    1. WATKINS--This lecture course serves as the entry-level course for incoming freshman entering the 3D Animation & Game Design program. The course will cover curriculum issues, University culture and services, industry norms and standards, curriculum expectations, and industry standard practices.

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      • Threads: 6
      • Posts: 7
    2. TOVAR-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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      • Threads: 161
      • Posts: 1,474
    3. TOVAR-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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      • Threads: 152
      • Posts: 1,158
    4. KEETELL-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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      • Threads: 100
      • Posts: 945
    5. LUCIO -This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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      • Threads: 107
      • Posts: 637
    6. LUCIO-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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      • Threads: 105
      • Posts: 608
    7. LI-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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      • Threads: 90
      • Posts: 654
    8. LI-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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      • Threads: 38
      • Posts: 228
    9. TOVAR--This special topics lecture/studio course examines the basic principles of believable animation using prebuilt rigs. Emphasis is on solid keyframing animation techniques.

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      • Threads: 43
      • Posts: 282

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