Forum: Freshmen Courses

Freshmen Level Courses

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  1. WATKINS--This lecture course serves as the entry-level course for incoming freshman entering the 3D Animation & Game Design program. The course will cover curriculum issues, University culture and services, industry norms and standards, curriculum expectations, and industry standard practices.

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  2. STAFF-This studio course is an introductory level course covering the planning, management and principles of 3D modeling for video games and animation. Students will gain a practical understanding of the design and production processes behind level development. This will include UV wrapping and material creation, working independently in the research, documentation and construction of assets, scenes and levels.

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  3. LUCIO-This studio course is an introductory level course covering the planning, management and principles of 3D modeling for video games and animation. Students will gain a practical understanding of the design and production processes behind level development. This will include UV wrapping and material creation, working independently in the research, documentation and construction of assets, scenes and levels.

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  4. WATKINS-This studio course provides an entry-level survey of game engines. This survey includes basic environment creation, player control mechanisms, in-game animation engines, basic AI, UI, and VR creation. The basics of programming for games will also be explored.

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  5. WATKINS-This studio course provides an entry-level survey of game engines. This survey includes basic environment creation, player control mechanisms, in-game animation engines, basic AI, UI, and VR creation. The basics of programming for games will also be explored.

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  6. MCLEROY-This studio course provides an entry-level survey of character sculpting and modeling techniques. These techniques include anatomically correct sculpting, polygon topology and hard surface techniques.

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  7. DUFF-This studio course provides an entry-level survey of character sculpting and modeling techniques. These techniques include anatomically correct sculpting, polygon topology and hard surface techniques.

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  8. AREVALO-This studio/lecture course focuses on the core principles of animation. Using prebuilt rigs, students will study and create animations illustrating the principles of character animation through effective body mechanics in film and video games. This is primarily a keyframebased exploration.

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  9. AREVALO-This studio/lecture course focuses on the core principles of animation. Using prebuilt rigs, students will study and create animations illustrating the principles of character animation through effective body mechanics in film and video games. This is primarily a keyframebased exploration.

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    1. WATKINS--This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored.

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      • Threads: 179
      • Posts: 1,831
    2. TAMEZ--This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored.

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      • Threads: 153
      • Posts: 1,575
    3. TAMEZ--This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored.

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      • Threads: 62
      • Posts: 663
    4. TOVAR-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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      • Threads: 191
      • Posts: 1,833
    5. MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.

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      • Threads: 170
      • Posts: 1,522
    6. LI--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.

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      • Threads: 148
      • Posts: 1,355
    7. MCLEROY-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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      • Threads: 186
      • Posts: 1,418
    8. WATKINS-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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      • Threads: 130
      • Posts: 1,314
    9. MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.

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      • Threads: 87
      • Posts: 789
    10. MCLEROY-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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      • Threads: 35
      • Posts: 299
    11. LUCIO -This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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      • Threads: 122
      • Posts: 806
    12. TAYLOR-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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      • Threads: 128
      • Posts: 865
    13. WATKINS--This lecture course is an introduction to the biological systems that are important to animators. Specifi cally, nomenclature and function of these systems and how they are illustrated in 3D models in both game and tv/fi lm.

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      • Threads: 107
      • Posts: 1,442
    14. TAYLOR-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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      • Threads: 116
      • Posts: 937
    15. LUCIO-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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      • Threads: 52
      • Posts: 369
    16. TOVAR--This special topics lecture/studio course examines the basic principles of believable animation using prebuilt rigs. Emphasis is on solid keyframing animation techniques.

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      • Threads: 43
      • Posts: 282

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