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ANGD 4100 Animation Industry Seminar
TOVAR -- The lecture course serves as an introduction to the trends of the business. It includes presentations by professional digital artists, business people, and vendors. This one credit course must be taken six times by 3D Majors.
Topics: 53 Posts: 122
53 122
General Student Information
General Student Announcements and Events
Posted announcements of activities for the CGAUIW Community!
Topics: 615 Posts: 3,846
615 3,846
Professor Watkins
Spring 2020 - Slow Internet
Senior Demo Reels & Portfolios
A place to check out the work of our advanced students.
Topics: 14 Posts: 14
14 14
rockoangel
Angel Ortiz Demo Reel
"The Job Board"
Two parts to this area: 1) listings for internships and employment, and 2) all you ever wanted to know about the business world of Computer Graphic Arts... but here you get to ask! (Inquiries on the job market, the graphics world and freelancing.)
Topics: 803 Posts: 1,142
803 1,142
Hardware Problems (Campus Only)
If there are any problems in any of the campus labs (JB 108, JB 236 or the Media Center) please post them here.
Topics: 443 Posts: 967
443 967
zentgraf
AD 400-13 error when opening photots
Freshmen Courses
Topics: 7 Posts: 134
7 134
Professor Li
Spring 2020 Syllabus
ANGD 1312 | Hard Surface Modeling (Sec 01)
MISHLER-This studio course is an introductory level course covering the planning, management and principles of 3D modeling for video games and animation. Students will gain a practical understanding of the design and production processes behind level development. This will include UV wrapping and material creation, working independently in the research, documentation and construction of assets, scenes and levels.
Topics: 53 Posts: 405
53 405
Sub-Forums:
Past Semesters (50/405)
ANGD 1312 | Hard Surface Modeling (Sec 02)
LUCIO-This studio course is an introductory level course covering the planning, management and principles of 3D modeling for video games and animation. Students will gain a practical understanding of the design and production processes behind level development. This will include UV wrapping and material creation, working independently in the research, documentation and construction of assets, scenes and levels.
Topics: 42 Posts: 356
42 356
Klilly
01/15 Class Assignment
by Klilly
Sub-Forums:
ANGD 1313 | Game Engines (Sec 01)
WATKINS-This studio course provides an entry-level survey of game engines. This survey includes basic environment creation, player control mechanisms, in-game animation engines, basic AI, UI, and VR creation. The basics of programming for games will also be explored.
Topics: 65 Posts: 489
65 489
ANGD 1313 | Game Engines (Sec 02)
WATKINS-This studio course provides an entry-level survey of game engines. This survey includes basic environment creation, player control mechanisms, in-game animation engines, basic AI, UI, and VR creation. The basics of programming for games will also be explored.
Topics: 79 Posts: 696
79 696
ANGD 1313 | Game Engines (Sec 03)
WATKINS-This studio course provides an entry-level survey of game engines. This survey includes basic environment creation, player control mechanisms, in-game animation engines, basic AI, UI, and VR creation. The basics of programming for games will also be explored.
Topics: 4 Posts: 21
4 21
ANGD 1314 | Organic Modeling (Sec 01)
MCLEROY-This studio course provides an entry-level survey of character sculpting and modeling techniques. These techniques include anatomically correct sculpting, polygon topology and hard surface techniques.
Topics: 79 Posts: 892
79 892
ANGD 1314 | Organic Modeling (Sec 02)
MCLEROY-This studio course provides an entry-level survey of character sculpting and modeling techniques. These techniques include anatomically correct sculpting, polygon topology and hard surface techniques.
Topics: 90 Posts: 663
90 663
ANGD 1315 | Principles of Animation (Sec 01)
AREVALO-This studio/lecture course focuses on the core principles of animation. Using prebuilt rigs, students will study and create animations illustrating the principles of character animation through effective body mechanics in film and video games. This is primarily a keyframebased exploration.
Topics: 168 Posts: 1,685
168 1,685
ANGD 1315 | Principles of Animation (Sec 02)
AREVALO-This studio/lecture course focuses on the core principles of animation. Using prebuilt rigs, students will study and create animations illustrating the principles of character animation through effective body mechanics in film and video games. This is primarily a keyframebased exploration.
Topics: 169 Posts: 2,099
169 2,099
Sub-Forums:
Sophomore Year
ANGD 2321 | Rigging (Sec 01)
LI--This studio/lecture course offers an introduction to character rigging and basics of animation. FK and IK animation within the context of bipedal and multipedal characters utilizing effective principles of body animation mechanics will be explored. Efficient rigs including effective skin weights will be created.
Topics: 143 Posts: 999
143 999
Professor Li
Spring 2020 Syllabus
ANGD 2334 | Environment Production Arts II
MISHLER-This studio course that will direct studentís skills through the rigors of producing architecture through a range of briefs. Advanced modular construction principles, and architectural challenges will provide students a solid foundation in environmental construction for animations, video games and architectural visualizations.
Topics: 5 Posts: 25
5 25
ANGD 2341 | Period Styles
WATKINS-This lecture course focuses on architectural and furniture history studies as related to game design and film production.
Topics: 503 Posts: 1,633
503 1,633
ANGD 2342 | Animation II: Animation for Games
TOVAR--This studio course is focused on creating animations that are used in games. Content will include both animation loops for game play (first-person, third-person, and others) and animation performance for use in cinematic sequences.
Topics: 3 Posts: 20
3 20
ANGD 2361 | Character Modeling I
LI--This studio course is focused on introducing and practicing full character creation workflow. Detailed human body topology will be created (nose, eye, mouth, hand and feet). Detailed head, hand and body anatomy will be explored. Basic UV, texturing, and renderings techniques will be introduced in the context of character creation.
Topics: 5 Posts: 27
5 27
Topics: 7 Posts: 9
7 9
Topics: 2,414 Posts: 17,355
2,414 17,355
Kameron Armstrong
Extra Polish Pass Turn-In
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Junior Courses
ANGD 4140 | Senior Thesis Workshop
TOVAR-This studio/lecture course lays the foundation for the Senior Thesis project. Research, concepts, character and set designs, narrative threads and animation tests will be developed.
Topics: 38 Posts: 151
Last Post: Pitch #1
38 151
niogon99
Pitch #1
Topics: 46 Posts: 217
46 217
Tsukunehhh
In-Class ReTopo Practice
Sub-Forums:
Topics: 35 Posts: 171
35 171
Professor Charikar
1/21 Lowpoly Blocked In
Topics: 48 Posts: 385
48 385
Topics: 588 Posts: 3,444
588 3,444
Ren_Leija
Final Due 12/13th before mind night
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Senior Courses
ANGD 4305 | Senior Portfolio (Sec 01)
TOVAR--This studio/lecture course is the final course for the ANGD Degree. Emphasis on preparation and enhancement of a professional portfolio. Topics include job-seeking strategies, presentation skills, interview techniques and networking with professional organizations.
Topics: 5 Posts: 5
5 5
Professor Tovar
Spring 2020 Course Outline
ANGD 4305 | Senior Portfolio (Sec 02)
LI--This studio/lecture course is the final course for the ANGD Degree. Emphasis on preparation and enhancement of a professional portfolio. Topics include job-seeking strategies, presentation skills, interview techniques and networking with professional organizations.
Topics: 1 Posts: 1
1 1
Professor Li
Spring 2020 Syllabus
ANGD 4450 | Sr. Thesis Production II
LI/AREVALO--This studio/lecture course is the second in a two course series (along with ANGD 4440 | Senior Thesis Production I) in which a complete narrative project or game is animated and/or programmed and is ready for submission at festivals. This project is completed as part of a team.
Topics: 18 Posts: 63
18 63
AbrahamLara
Assignment Due 1/15 Final Outline
ANGD 4340 | Business of 3D Animation & Game Design
KENISKY -- This lecture course covers how the communication design industry is structured and issues related to work as a professional designer. These include estimating and billing, legal, ethical and tax issues, running a studio, professional resources and other issues likely to be encountered in a design career.
Topics: 1 Posts: 4
Last Post: 2_20
1 4
ClarkeC
2_20
by ClarkeC
"The Lab" (Software Specific Q&A Forum)
General Image Making (PhotoShop and Illustrator)
Bitmap painting and vector drawing applications. These are the industry standards for software. Please include questions about ImageReady and Fireworks.
Topics: 84 Posts: 282
84 282
MorganD
Corel Painter technique
by MorganD
Topics: 25 Posts: 59
25 59
Topics: 2 Posts: 3
2 3
noarcini
UE4: Couldn't save package
Maya
High-end 3D animation and modeling tool.
Topics: 545 Posts: 2,521
Last Post: Test post
545 2,521
Professor Watkins
Test post
Topics: 1 Posts: 3
Last Post: Character W.I.P
1 3
Professor Keetell
Character W.I.P
Topics: 1 Posts: 2
1 2
General 3D Applications
3D modeling and animation software; including: XSI, Cinema 4D, BodyPaint, Lightwave, 3d Studio Max, etc.
Topics: 45 Posts: 179
45 179
Video Editing and DVD Authoring
This section is for general questions about video editing using Apple's Final Cut Pro, Adobe's Premiere or After Effects and DVD authoring using Apple's DVD Studio Pro or Adobe's Encore.
Topics: 23 Posts: 80
23 80
Bucket
1080 to h264 after effects
by Bucket
The Hallway
Topics: 25 Posts: 63
25 63
3D Animation Forum
Discuss great animation, modeling, character design or anything related to the world of 3D.
Topics: 634 Posts: 1,528
634 1,528
"The Easel" (Critique Area)
This is the general critique area for your work. It can be class related or not. Post it here and let the students and members of this forum give you pointers, criticisms and perspective on your works-in-progress.
Topics: 433 Posts: 3,058
Last Post: The Hunt (Shot 19)
433 3,058
Professor Watkins
The Hunt (Shot 19)
3D Resources
Know of a good place in town to find art supplies, presentation materials, software, hardware, or where to get something printed? Know a good book, magazine, or online resource for research information? Post it here. (Formerly known as "The Library")
Topics: 191 Posts: 470
191 470
jagomez3
A New Art Book for The Cave
Is There Life After UIW?
Due to the overwhelming demand for information on Graduate Schools, Job Interviews, Post Graduate Experiences, and "What Not", this area has been set up for all of your questions.
Topics: 13 Posts: 74
13 74
rikkymoller
Portfolio and MFA questions
Other Community Forums
3D & Game Design FAQ
Frequently Asked Questions for students and visitors to the site.
Topics: 4 Posts: 4
4 4
ProfClayton
F.A.Q.: General Questions
"The Porch" (Off Topic Forum)
Hang out on the front steps and talk about anything you want... included is the "The Theater Lobby" and "The Arcade".
Topics: 2,298 Posts: 14,413
Last Post: Daily Art
2,298 14,413
Lukasik
Daily Art
by Lukasik
Sub-Forums:
"The Theater Lobby" (350/2,204)
"The Arcade" (222/1,454)
Forum Feedback
Report a problem with the bulletin board.
Topics: 64 Posts: 278
64 278
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