I used several objects as armor and then combined the mesh together so that I could skin it. However, it keeps saying that I have "non manifold meshes" and after it's done skinning I lose everything but my base character mesh. I made sure that every object is completely closed and only has 4-sided polys, but it still acts like this. Any idea on why this is happening and how I can fix it?
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Having Trouble Skinning my Character (Non Manifold Meshes)
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