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ANGD 2340 | Animation I: Advanced Body Mechanics
AREVALO-This studio course is focused on creating believable full body character motions with a focus on correct human body locomotion. Appropriate biomechanics, weight distribution, anatomical realities in movement, and plausible movement arcs will be explored.
Topics: 55 Posts: 757
55 757
Kameron Armstrong
Extra Polish Pass Turn-In
ANGD 2333 | Environment Production Arts I
MISHLER-This studio course builds on the principles from ANGD 1312 Hard Surface Modeling of modeling, texturing and UV wrapping in the production of detailed environmental set pieces for video games and animation. Students will advance their skills in areas such as physically based materials, modular construction and scene polish and presentation.
Topics: 34 Posts: 318
Last Post: Final Diorama Due!
34 318
Megan.spruiell
Final Diorama Due!
ANGD 1381 | Anatomy for the Animator
WATKINS--This lecture course is an introduction to the biological systems that are important to animators. Specifi cally, nomenclature and function of these systems and how they are illustrated in 3D models in both game and tv/fi lm.
Topics: 130 Posts: 1,694
130 1,694
ANGD 2330 | History of Animation
WATKINS -- This lecture course is a survey of the history of animation and special effects. Overview includes traditional, experimental, and digital media. Emphasis is placed on the history of US animation.
Topics: 780 Posts: 2,555
Last Post: Sarah Martinez
780 2,555
vivalatiggys
Sarah Martinez
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