- Tree Trunk Hi Poly modeled with large and Medium shapes, baked to low poly
- Tree Trunk Assembled and unwrapped for Sculpt bake and for tiling bark texture (2 uv Sets)
- For Tree Sculpt textures, we will need Normal and AO
- Bark Texture Created based off scanned data, but changed enough to be your own (legally that 60%)
- Bark texture roughness, color, normal, ao should all be applied to trunk
- Branch cards baked, textures based off of Bark Texture
- Tree Fully Assembled
- Cards on Tree with normals Radiating properly for Foliage
- Vert painted for Wind, with wind shader applied in UE4
- Asset in scene with other plants previously created, in UE4
- Tiling Bark normal (and AO) and Sculpt normal (and AO) combined in UE4 material
- Remember you need to create a UV coordinates node for each texture to point to their corresponding UV Sets
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2/11/20 - Final Tree Due !
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2/11/20 - Final Tree Due !
Last edited by Guest; February 6, 2020, 11:38.Tags: None
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