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2/11/20 - Final Tree Due !

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  • 2/11/20 - Final Tree Due !

    • Tree Trunk Hi Poly modeled with large and Medium shapes, baked to low poly
    • Tree Trunk Assembled and unwrapped for Sculpt bake and for tiling bark texture (2 uv Sets)
      • For Tree Sculpt textures, we will need Normal and AO
    • Bark Texture Created based off scanned data, but changed enough to be your own (legally that 60%)
      • Bark texture roughness, color, normal, ao should all be applied to trunk
    • Branch cards baked, textures based off of Bark Texture
    • Tree Fully Assembled
    • Cards on Tree with normals Radiating properly for Foliage
    • Vert painted for Wind, with wind shader applied in UE4
    • Asset in scene with other plants previously created, in UE4
    • Tiling Bark normal (and AO) and Sculpt normal (and AO) combined in UE4 material
      • Remember you need to create a UV coordinates node for each texture to point to their corresponding UV Sets
    Remember that we will be using Substance painter twice. Once for baking the Tree sculpt to the low poly tree. Second time for baking the high poly plane texture to a low poly texture to create the tiling texture.





    Last edited by Guest; February 6, 2020, 11:38.

  • #2
    Ryan Zentgraf
    Last edited by zentgraf; February 11, 2020, 09:48.

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    • #3


      Anthony Fedor

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      • #4


        Video Link: https://drive.google.com/file/d/1B8v...ew?usp=sharing
        https://www.artstation.com/aprylarrogante

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        • #5


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          • #6

            Link to avi below


            4PuwxP
            Last edited by dady; February 11, 2020, 08:06.

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            • #7
              Jordan Collins



              https://artstation.com/jkcollins

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              • #8
                cam :D

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                • #9

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                  • #10
                    Samantha Manon

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