Hi-poly model 2 plants and break them into additional components
Arrange them how you want them on the textue atlas
Bake down hi poly geo to a plane
Model out game ready geo using planes and alpha from your Atlas Texture you generated earlier
Bring into UE4 engine
Vert Paint meshes and Apply wind shader
Paint a field using UE4 foliage system
Arrange them how you want them on the textue atlas
Bake down hi poly geo to a plane
Model out game ready geo using planes and alpha from your Atlas Texture you generated earlier
Bring into UE4 engine
Vert Paint meshes and Apply wind shader
Paint a field using UE4 foliage system
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