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ANGD 3315 | Visual Narrative Conventions
FITZGERALD - This lecture course applies the concepts in visual literacy towards understanding core concepts of narrative structure. How to create mood and message through lighting, music, framing, composition, and duration will be analyzed through film vocabulary, cinematic technique observation, and film history overviews.
Topics: 23 Posts: 69
23 69
Past Semesters (21/66)
ANGD 4299 | Advanced Character Design
LI -- This studio/lecture course offers a selection of Advanced techniques of 3D character modeling and design, through 3 highly detailed character creation process, students will extend their understanding of anatomy and animation friendly topology. learn and practice detailed ZBrush sculpting techniques, learn best practices on game engine ready characters.
Topics: 80 Posts: 428
80 428
Final Due 12/13th before mind night
ANGD 4299 | Next Gen Character Texturing
LI -- This studio/lecture course offers a selection of Advanced techniques of texturing for 3D characters, including detailed skin texturing techniques, Complex SSS skin material, eye model and shading techniques, hair and fur texturing and rendering methods, and complex garment texturing and rendering techniques.
Topics: 16 Posts: 89
16 89
Professor Li
Fall 2019 Syllabus and Outline
ANGD 4299 | Animation for Games
TOVAR -- Focus on creating entertaining game animations such as walk cycles, run cycles, character attacks and cinematic sequences with an emphasis on proper game timing & body mechanics.
Topics: 63 Posts: 545
63 545
Assignment #15 Game jump
by Taniki
ANGD 4299 | Advanced Pantomime Acting
TOVAR -- Focus on creating entertaining believable character performances with an emphasis on facial animation, storytelling and proper body mechanics.
Topics: 59 Posts: 521
Last Post: Final Turn in
59 521
Final Turn in
ANGD 4299 | Level Design
MISHLER -- This studio/lecture is an intermedia course covering the planning, management and principles of 3D modeling for video games and animation. Students will gain a practical understanding of the design and production processí behind level development, working independently and in teams in the documentation and construction of assets, scenes and levels.
Topics: 50 Posts: 370
50 370
10/31/19 Update on Diorama
ANGD 4299 | Advanced Hard Surface Modeling
MISHLER -- Students will work to approved documentation in the creation of assets and full game level environments, both individually and as part of a production team. This will require the utilization of new software and techniques in modelling, texturing, lighting, rendering and digital sculpture, as well as the refining of existing learning in the application of these elements.
Topics: 23 Posts: 96
Last Post: Final Due!
23 96
Final Due!
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