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ANGD 4299 | Advanced Hard Surface Modeling

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MISHLER -- Students will work to approved documentation in the creation of assets and full game level environments, both individually and as part of a production team. This will require the utilization of new software and techniques in modelling, texturing, lighting, rendering and digital sculpture, as well as the refining of existing learning in the application of these elements.

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Started by Professor Mishler, October 23, 2019, 11:53
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