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Freshmen Courses

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Freshmen Level Courses

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Topics: 7 Posts: 134
7 134
Professor Li
Spring 2020 Syllabus
ANGD 1312 | Hard Surface Modeling (Sec 01)
MISHLER-This studio course is an introductory level course covering the planning, management and principles of 3D modeling for video games and animation. Students will gain a practical understanding of the design and production processes behind level development. This will include UV wrapping and material creation, working independently in the research, documentation and construction of assets, scenes and levels.
Topics: 90 Posts: 542
Last Post: Final turn in here
90 542
JoshuaG99
Final turn in here
Sub-Forums:
Past Semesters (50/405)
ANGD 1312 | Hard Surface Modeling (Sec 02)
LUCIO-This studio course is an introductory level course covering the planning, management and principles of 3D modeling for video games and animation. Students will gain a practical understanding of the design and production processes behind level development. This will include UV wrapping and material creation, working independently in the research, documentation and construction of assets, scenes and levels.
Topics: 60 Posts: 503
60 503
Sub-Forums:
ANGD 1313 | Game Engines (Sec 01)
WATKINS-This studio course provides an entry-level survey of game engines. This survey includes basic environment creation, player control mechanisms, in-game animation engines, basic AI, UI, and VR creation. The basics of programming for games will also be explored.
Topics: 86 Posts: 700
86 700
ANGD 1313 | Game Engines (Sec 02)
WATKINS-This studio course provides an entry-level survey of game engines. This survey includes basic environment creation, player control mechanisms, in-game animation engines, basic AI, UI, and VR creation. The basics of programming for games will also be explored.
Topics: 96 Posts: 866
96 866
ANGD 1313 | Game Engines (Sec 03)
WATKINS-This studio course provides an entry-level survey of game engines. This survey includes basic environment creation, player control mechanisms, in-game animation engines, basic AI, UI, and VR creation. The basics of programming for games will also be explored.
Topics: 23 Posts: 202
23 202
ANGD 1314 | Organic Modeling (Sec 01)
MCLEROY-This studio course provides an entry-level survey of character sculpting and modeling techniques. These techniques include anatomically correct sculpting, polygon topology and hard surface techniques.
Topics: 114 Posts: 1,084
114 1,084
ANGD 1314 | Organic Modeling (Sec 02)
MCLEROY-This studio course provides an entry-level survey of character sculpting and modeling techniques. These techniques include anatomically correct sculpting, polygon topology and hard surface techniques.
Topics: 125 Posts: 811
125 811
ANGD 1315 | Principles of Animation (Sec 01)
AREVALO-This studio/lecture course focuses on the core principles of animation. Using prebuilt rigs, students will study and create animations illustrating the principles of character animation through effective body mechanics in film and video games. This is primarily a keyframebased exploration.
Topics: 213 Posts: 1,881
213 1,881
JayMat96
Final Project - Part 2
ANGD 1315 | Principles of Animation (Sec 02)
AREVALO-This studio/lecture course focuses on the core principles of animation. Using prebuilt rigs, students will study and create animations illustrating the principles of character animation through effective body mechanics in film and video games. This is primarily a keyframebased exploration.
Topics: 215 Posts: 2,493
215 2,493
Madeliene18
Final Project - Part 2
Courses Not in Session
ANGD 1101 | Orientation to ANGD
WATKINS--This lecture course serves as the entry-level course for incoming freshman entering the 3D Animation & Game Design program. The course will cover curriculum issues, University culture and services, industry norms and standards, curriculum expectations, and industry standard practices.
Topics: 10 Posts: 24
10 24
ANGD 1321 | Character Modeling (Sec 03)
MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.
Topics: 87 Posts: 789
87 789
ANGD 1321 | Character Modeling (Sec 01)
MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.
Topics: 170 Posts: 1,522
170 1,522
ANGD 1321 | Character Modeling (Sec 02)
LI--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.
Topics: 148 Posts: 1,355
148 1,355
Marcos
Final Due Friday May 11th.
by Marcos
ANGD 1314 | Organic Modeling (Sec 03)
Charikar-This studio course provides an entry-level survey of character sculpting and modeling techniques. These techniques include anatomically correct sculpting, polygon topology and hard surface techniques.
Topics: 37 Posts: 326
37 326
Professor Charikar
*** 12/13 Final Project ***
ANGD 1315 | Principles of Animation (Sec 03)
AREVALO-This studio/lecture course focuses on the core principles of animation. Using prebuilt rigs, students will study and create animations illustrating the principles of character animation through effective body mechanics in film and video games. This is primarily a keyframebased exploration.
Topics: 52 Posts: 349
52 349
jam1
Final Project - Part 2
by jam1
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