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Guide for capturing reference for 3d production

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  • Guide for capturing reference for 3d production

    Students should photograph assets with consideration of the following guides.

    1. No harsh or overly strong lighting.
    A light source that cast one side of an object into light, while the other is in shadow, might be acceptable for orthographic 3d production, but will not be useful for texture work, and combining the two purposed into individual imagery saves you time.
    A soft, diffused light is ideal. If the weather permits, going outside on a grey day, and photographing your object will give you perfect, natural lighting that cascades over your form with minimal harsh shadowing. Be ready to hit the streets when you see those clouds! A bright day with your elements in shade can also give you positive results, but be ever mindful of your desired results.

    2. Snap those angles. Getting an excessive amount of images is infinitely more preferable than having too few to achieve your goals. Establishing shots of your asset from 3/4 views can provide a good sense of shape and form to inform your production, but make sure you get all available angles also. These include front, back, left, right and where permissible top and bottom.

    3. Get components individually. Getting reference for individual components will increase the quality of your textures, and inform your 3d production process.

    4. Don't get too close. Being too close to your object will result in some beveling of the form, and that will impact on the amount of work required to bring your material up to standard.

    5. Check your image quality on site. If you are traveling to a location in order to get reference imagery for your production, then ensuring that the quality of your reference is acceptable on site will save you a trip back at a future date. Anything that disrupts your production process will not only slow you down, but decrease your momentum and potentially your drive also.
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