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7 134
Professor Li
ANGD 1321 | Character Modeling (Sec 01)
MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.
Topics: 170 Posts: 1,522
170 1,522
ANGD 1321 | Character Modeling (Sec 02)
LI--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.
Topics: 148 Posts: 1,355
148 1,355
Marcos
by Marcos
ANGD 1321 | Character Modeling (Sec 03)
MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.
Topics: 87 Posts: 789
87 789
ANGD 1314 | Organic Modeling (Sec 03)
Charikar-This studio course provides an entry-level survey of character sculpting and modeling techniques. These techniques include anatomically correct sculpting, polygon topology and hard surface techniques.
Topics: 37 Posts: 326
37 326
ANGD 1315 | Principles of Animation (Sec 03)
AREVALO-This studio/lecture course focuses on the core principles of animation. Using prebuilt rigs, students will study and create animations illustrating the principles of character animation through effective body mechanics in film and video games. This is primarily a keyframebased exploration.
Topics: 52 Posts: 349
52 349
jam1
by jam1
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