*Due 15 minutes before next class
*HD 720 Render settings
*Frame the scene so bounces take up the majority of screen space (turn on resolution gate just to see framing; turn it OFF before you create a playblast!)
*Upload playblast to syncsketch and post link here!
- correct basketball weight timing in the bounces
- natural decrease in height on the bounces (use your reference)
- natural decrease in timing of each bounce (use your reference)
- correct slow down in motion / spacing at the apex of the bounces
- speed up/ increase in spacing on the floor contacts
- no weird animation glitches (remember to right click timeline -> tangents -> auto if you're seeing weird pops that you did not put in your animation)
- ball must impact the floor hard
- ball stays on screen
- squash and stretch! Don't overdo it, keep it realistic
- keep the ball mass properties similar to a basketball (it needs squash and stretch but overall it should maintain its natural form)
- SPACING!
- TIMING!
*HD 720 Render settings
*Frame the scene so bounces take up the majority of screen space (turn on resolution gate just to see framing; turn it OFF before you create a playblast!)
*Upload playblast to syncsketch and post link here!
- correct basketball weight timing in the bounces
- natural decrease in height on the bounces (use your reference)
- natural decrease in timing of each bounce (use your reference)
- correct slow down in motion / spacing at the apex of the bounces
- speed up/ increase in spacing on the floor contacts
- no weird animation glitches (remember to right click timeline -> tangents -> auto if you're seeing weird pops that you did not put in your animation)
- ball must impact the floor hard
- ball stays on screen
- squash and stretch! Don't overdo it, keep it realistic
- keep the ball mass properties similar to a basketball (it needs squash and stretch but overall it should maintain its natural form)
- SPACING!
- TIMING!
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