Due March 26, by 7:15am.
Post a front and side view of your animation.
Top priority notes!
-Make sure hang time is apparent in the apex of jumps
-Break up main poses in the spine and the arm with overlap/drag poses
-Add extra key frames for foot plants + peel-offs
-Don't forget arm animation!
Reminders:
-Have the character start and end each animation in a neutral pose.
-Utilize the references to get general timing and poses
-->Push certain poses to make them more appealing
-->Adjust the timing if needed; you don't need to stick to the video's timing 100%
-Add hang time to the apex of the jumps
-Look for arcs in the root and feet motion trails
-Add overlap/drag to the spine, head, and arms.
-Have the feet peel off and land on the ground naturally.
FullBodyJumpAcrossGap_Files.zip
Post a front and side view of your animation.
Top priority notes!
-Make sure hang time is apparent in the apex of jumps
-Break up main poses in the spine and the arm with overlap/drag poses
-Add extra key frames for foot plants + peel-offs
-Don't forget arm animation!
Reminders:
-Have the character start and end each animation in a neutral pose.
-Utilize the references to get general timing and poses
-->Push certain poses to make them more appealing
-->Adjust the timing if needed; you don't need to stick to the video's timing 100%
-Add hang time to the apex of the jumps
-Look for arcs in the root and feet motion trails
-Add overlap/drag to the spine, head, and arms.
-Have the feet peel off and land on the ground naturally.
FullBodyJumpAcrossGap_Files.zip
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