-Due 15 minutes before next class.
-Playblasts need to be HD720.
-Post front and side view.
-Bring Maya file with you for next class
180 degree turn around example:
-Playblasts need to be HD720.
-Post front and side view.
-Bring Maya file with you for next class
180 degree turn around example:
- Character needs to turn 180, pause for a beat, and then complete the next 180 to do a full 360 turn around
- Pay attention to where the weight is at all times
- Don't lift a foot without releasing the weight first (anticipation)
- Look at the up and downs in your video ref (this will help sell the weight)
- Don't lift the foot flat off the ground, it should peel off from the heel or toe
- Avoid having both feet move at the same time (makes the character feel weightless)
- Apply the same principles (overshoot, settle, squash/stretch etc)
- Lead with something (root first, then leading foot, etc)
- Hip rotation! Where is the weight?
- Character must come to a proper settle at the end
- Overlap the upper body and antennae
Comment