Part 01: Intro to AI
Part 03: AI & Animation-Defined Translation
Part 04: AI & Mecanim
Part 05: Viking Village Intro & Mixamo Review
Part 07: Wizard AI and Player Health
Viking AI VIllage
Upload a zipped archive of your build. Be sure that it has your name on it. Be sure that you have a friend check your link and play your game.
It should:
You'll need this Unity project.
Part 02: AI & MixamoPart 03: AI & Animation-Defined Translation
Part 04: AI & Mecanim
Part 05: Viking Village Intro & Mixamo Review
You'll need this Unity Project
Part 06: WIzard AI, AI Review, Animation EventsPart 07: Wizard AI and Player Health
You'll need this packet of UI elements.
Part 08: Crossbow StartYou'll need this Unity Package
Part 09: AI Health (this is the last of the series)Viking AI VIllage
Upload a zipped archive of your build. Be sure that it has your name on it. Be sure that you have a friend check your link and play your game.
It should:
- Have at least 3 AI-powered wizards patrolling the viking village.
- Each wizard should give chase when the player gets close enough to be within the chase range.
- Each wizard should throw a ball of power/fire/snot at the player. Three hits and the game is over and the player is dead. UI indicates player's health.
- The player has a crossbow. Firing the crossbow should fire a bolt that fires towards the reticle.
- The player can fire at the AI-powered wizards. When a wizard is hit, s/he should play a 'got hit' animation. 3 hits to kill a wizard. The wizard should play a dying animation.
- When the village is free of wizards, the player wins. There should be UI to let the player know how many wizards remain.
- Have sound everywhere. The crossbow should make a sound, the wizards should make a sound when they throw the ball; the ball should make a sound as it flys towards the player (getting louder of course). The player should make a sound when they're hit, the wizard should make a sound when they get hit. The wizards should make a sound when they die.
- Game should be balanced.
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