Watch the following lecture/tutorial.
Upload a zipped archive of your Unity build. Have a friend test your link and play your game.
The game should:
Remember, I will be online to answer questions on this during our regular class period (although you aren't required to attend).
Zoom works on your iPhone or Android device, your computer, or tablet. It works best if you actually download the Zoom app.
Due Thursday, 3/26 before the start of class.
Upload a zipped archive of your Unity build. Have a friend test your link and play your game.
The game should:
- Include a Start Up screen with instructions and a Start button.
- Allow the player to look around and shoot, but not move in space.
- There should be three rows of targets. Each a little higher and a little further back than the last.
- The player should have limited ammunition (say 10 balls) and there needs to be UI to let the player know how many they have left.
- The player should know the different point values of either each row, or each professor.
- When a professor's target is hit, they should make a sound. Different sound for each professor.
- When a professor is hit, the score (presented as a UI) should change.
- The game should keep track of high score.
- When the player has shot all their ammo; and those shots have hit a target or fallen out of play, a Game Over Screen should appear.
- The Game Over screen should show their score, the high score, and allow the player to choose to Quit or Play Again.
- A minimalist version of the game can be found here. This is missing the UI to show the user how many points each target is worth; but should give you the basic idea.
Remember, I will be online to answer questions on this during our regular class period (although you aren't required to attend).
Zoom works on your iPhone or Android device, your computer, or tablet. It works best if you actually download the Zoom app.
Due Thursday, 3/26 before the start of class.
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