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The game should:
The game should:
- Have a start screen with instructions on how to play, how to win, and how to lose. There should be a Begin! button here.
- Upon game play, the player should be able to move as cousins drop from the sky. A timer should count down.
- Each cousin should have a range to sense you and chase you. As the cousin reaches you, it should shake and explode.
- The explosion should contain force that attempts to move you off the platform.
- Player loses if he gets pushed off. A Game Over, You Suck! screen should appear with a button to Play Again?
- Player wins if he survives until the timer reaches 0. A Game Over, You Win! screen should appear with a button to Play Again?
- Sound. Sound on explosion. Sound when we die. Ambient sound on game play. Music on start and end screens.
- The Intro and both Game Over screens allow the player to choose Difficulty levels. Each difficulty level changes the speed of the cousins, the number of the cousins, and the explosive power of the cousins.
- Keep track of timer high scores. If there's a Nightmare mode (for instance), keep track of how long a player survives, and that becomes the high score.
- Create camera-centric character movement. Allow the player to choose between them when they start the game.
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