Post your zipped archive of your Unity build. Be sure that you include your name in the file or zipped archive.
Please ensure that your playable game:
Please ensure that your playable game:
- Uses PBR throughout. Use Substance B2M in the engine to create new Substance Graphs and Substance based materials
- Uses effective lighting throughout. If you are using specular (shiny) surfaces, you'll want to have Realtime lights.
- Uses Post Processing.
- Does not change any of the base color maps. If the walls are corrugated metal when you receive the file, they should still be corrugated metal now - just with a more complex shader that includes normals, roughness, etc...
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