This is a multi-part assignment that will take all of this week. Be sure to check back on the different parts of this tutorial.
Here are all the assets needed for the assignment:
Download and unzip this collection of UI Elements.
Download and import this Unity Package of Targets.
Download and import all the contents of this folder.
Download and import the old Standard Assets package.
Here's a finished version of the game.
Tutorial Part 1: Intro and Target Launcher.
Tutorial Part 2: Arrays and Random Targets
Tutorial Part 3: Guns and Weapon Swaps
Tutorial Part 4: Pistol and RPG | Be sure to be through at least these 4 by Wednesday. There are more tutorials to come (they will be posted here).
Tutorial Part 5: Health & Score Keeping
Tutorial Part 6: PSM (Pigeon Seeking Missile)
Tutorial Part 7: Pistol Timed Reload & UI
Tutorial Part 8: RPG & PSM Reload & UI This is the last one.
Upload the zipped build. Be sure it has your name in it and have a friend test your link and game.
Be sure that it:
Due Thursday, April 9th.
Here are all the assets needed for the assignment:
Download and unzip this collection of UI Elements.
Download and import this Unity Package of Targets.
Download and import all the contents of this folder.
Download and import the old Standard Assets package.
Here's a finished version of the game.
Tutorial Part 1: Intro and Target Launcher.
Tutorial Part 2: Arrays and Random Targets
Tutorial Part 3: Guns and Weapon Swaps
Tutorial Part 4: Pistol and RPG | Be sure to be through at least these 4 by Wednesday. There are more tutorials to come (they will be posted here).
Tutorial Part 5: Health & Score Keeping
Tutorial Part 6: PSM (Pigeon Seeking Missile)
Tutorial Part 7: Pistol Timed Reload & UI
Tutorial Part 8: RPG & PSM Reload & UI This is the last one.
Upload the zipped build. Be sure it has your name in it and have a friend test your link and game.
Be sure that it:
- Has a start screen with instructions that include how to swap weapons and the value of targets.
- Has a Target Launcher that launches targets towards the player.
- Each target type should have a different speed, different health, and different point value.
- Provides the player with three guns: a pistol, rocket launcher (RPG), and Pigeon Seeking Missile.
- Each hit from the pistol should be 10 damage, the RPG and PSM can destroy any target.
- Provide either a timer, or a limited number of pigeons (shown in UI). When out of time or targets, game is over.
- Guns should have timed auto-reload. For pistol this should happen after 6 shots. For RPG and PSM, after each shot.
- Sound throughout. Sound for each fired weapon. Sound when target is hit.
- UI should track and show score and hgh score. It should also show timer or remaining target info.
- Game Over Screen should provide Score, High Score, and Play Again & Quit buttons.
- Game must be balanced. Fun to play, difficult to master. Too easy and it's not fun. Too hard and the player gives up. Give yourself time to balance the gameplay by changing speeds, scores, reload times, or all of the above.
Due Thursday, April 9th.
Comment