Tutorial: RayCasting Part 1
Tutorial: RayCasting Part 2
___Assets for the tutorial:
_____Raycasting Images (download each of these three assets (Right-Click>Save Link As...)
_____Pistol
_____Raycasting Starting Project
Tutorial: Zombie Shooting Gallery
___Assets for the tutorial:
_____Zombie Shooting Gallery (download each of these three assets (Right-Click>Save Link As...)
* this also includes a rough version of the finished game so you can see what it's like
The Project to turn in is the Zombie Shooting Gallery. But be sure you've watched the other videos and completed the tutorials or you won't be able to do the Zombie Shooting Gallery Assignment.
Upload your finished Unity Build. Have a friend test your link and play your game.
Make sure that the game:
https://uiw.zoom.us/j/3734357192
Don't just come to start the project; be well into the project before coming to class so I can help solve the problems.
Due Thursday, 4/2 before the start of class.
Tutorial: RayCasting Part 2
___Assets for the tutorial:
_____Raycasting Images (download each of these three assets (Right-Click>Save Link As...)
_____Pistol
_____Raycasting Starting Project
Tutorial: Zombie Shooting Gallery
___Assets for the tutorial:
_____Zombie Shooting Gallery (download each of these three assets (Right-Click>Save Link As...)
* this also includes a rough version of the finished game so you can see what it's like
The Project to turn in is the Zombie Shooting Gallery. But be sure you've watched the other videos and completed the tutorials or you won't be able to do the Zombie Shooting Gallery Assignment.
Upload your finished Unity Build. Have a friend test your link and play your game.
Make sure that the game:
- Has a startup screen that explains the rules.
- Starts the game with a single pistol with limited ammo (you decide how much). The ammo count should be somewhere in the UI.
- Has at least 10 zombies. Each zombie is dropped with a single hit.
- Has at least 3 kids. You hit a kid - game over.
- Has a timer.
- To win, player must hit all 10 zombies (and no kids) and reach the helicopter at the end within the timer.
- Leave a zombie behind, or shoot a kid, or not reach the helicopter in time, you lose.
- Win or Lose, player should be presented with a Game Over screen telling them they Rock or Suck and allow them to Quit or Play Again.
https://uiw.zoom.us/j/3734357192
Don't just come to start the project; be well into the project before coming to class so I can help solve the problems.
Due Thursday, 4/2 before the start of class.
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