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Speakers & Class Policies | Fall 2019

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  • Speakers & Class Policies | Fall 2019

    Grading

    Grading is based entirely on attendance (and your Slam Presentation). The scale is as follows:

    0 Absences - A
    1 Absence - B
    2 Absences - C
    3 or more Absences - F

    NOTE: THIS CLASS IS LOCATED IN THE LIBRARY AUDITORIUM.

    We will have 8 - 10 meetings per semester with speakers from industry scattered throughout. Check this thread weekly for updates. We will also discuss industry trends, watch various pieces of animation, go over new technology and techniques, etc.

    The course outline is available for download at the end of this post.




    Speakers for Fall 2019

    August 29th , 2019 : Course Overview, general announcements


    September 5th , 2019 : John Henderson, Game Design & Development Lab, HOTH Institute


    September 12th , 2019 : Animation Show of Shows


    September 19th , 2019 : Meng-Chwen Tien, Lighting and Shading Artist, Look Development, BUCK, NYC


    September 26th , 2019 : Arvin Villapando, Technical Material Artist, Game Development, Bluepoint Games, Austin


    October 3rd , 2019 : NO CLASS


    October 10th , 2019 : Ben Shore, Owlchemy Labs


    October 17 , 2019 : FALL BREAK


    October 24th , 2019 : Daniel Armstrong, Director of Design, EPIPHEO Animation


    October 31st , 2019 : NO CLASS


    November 7th , 2019 : Bob Wallace - Lead Character Artist: Bluepoint Games


    November 14th, 2019 : Phillip Kourie - Animator: Naughty Dog


    November 21st , 2019 : NO CLASS


    November 28th , 2019 : THANKSGIVING BREAK


    December 5th , 2019 : Sophomores: No Class | Juniors & Seniors: PAX, GDC, JAM Info. Attendance required.
    Last edited by Professor Watkins; December 1, 2019, 09:47.
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