UIW3D Community Forums

Welcome to the UIW3D Community Forums.

  1.   Threads / Posts  Last Post

    WATKINS -- The lecture course serves as an introduction to the trends of the business. It includes presentations by professional digital artists, business people, and vendors. This one credit course must be taken six times by 3D Majors.

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  2. General Student Information Threads / Posts  Last Post

    Check here for upcoming events and special announcements for the CGAUIW community.

    1. Posted announcements of activities for the CGAUIW Community!

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    2. A place to check out the work of our advanced students.

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    3. Two parts to this area: 1) listings for internships and employment, and 2) all you ever wanted to know about the business world of Computer Graphic Arts... but here you get to ask! (Inquiries on the job market, the graphics world and freelancing.)

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    4. If there are any problems in any of the campus labs (JB 108, JB 236 or the Media Center) please post them here.

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      • Threads: 320
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  3. Freshmen Courses Threads / Posts  Last Post

    Freshmen Level Courses

    1. TOVAR--This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored.

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    2. TOVAR--This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored.

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      • Threads: 122
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    3. MCLEROY--This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored.

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    4. MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.

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      • Threads: 131
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    5. MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.

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    6. MCLEROY--This studio/lecture course is an introduction to organic modeling for both high-resolution (TV/Film/Advertising) and gameresolution assets. Focus will be on anatomy and appropriate topology to create dynamic, engaging, and animatable characters. UV layout for organic forms will be introduced.

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    7. WATKINS--This lecture course is an introduction to the biological systems that are important to animators. Specifi cally, nomenclature and function of these systems and how they are illustrated in 3D models in both game and tv/fi lm.

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  4. Sophomore Year Threads / Posts  Last Post

    2nd Year Courses

    1. LI--This studio/lecture course is an in-depth exploration of advanced techniques in set and level design. It brings together advanced modeling techniques with efficient UV layout painted using sophisticated texture painting techniques lit with high-end rendering methods.

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    2. LI--This studio/lecture course is an in-depth exploration of advanced techniques in set and level design. It brings together advanced modeling techniques with efficient UV layout painted using sophisticated texture painting techniques lit with high-end rendering methods.

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      • Threads: 66
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    3. LI---This studio/lecture course is an advanced exploration of 3D character modeling and rigging. This will include such advanced principles and concepts as facial rigs and creature rigs including non-bipedal characters. Efficient skin weights and handle creation will be created. This course is an eight week course whose sister course is ANGD 2241 Advanced Character Animation.

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    4. LI--This studio/lecture course is an advanced exploration of 3D character modeling and rigging. This will include such advanced principles and concepts as facial rigs and creature rigs including non-bipedal characters. Efficient skin weights and handle creation will be created. This course is an eight week course whose sister course is ANGD 2241 Advanced Character Animation.

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      • Threads: 45
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    5. TOVAR--This studio/lecture course is an advanced performance based analysis of advanced character animation techniques. Building upon the ANGD 2331 Principles of Animation content, this course will focus on acting and appeal principles in film and game character animation. MoCap data will be used for some assignments. This course is an eight week course whose sister course is ANGD 2231 Advanced Character Creation & Rigging.

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      • Threads: 69
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    6. TOVAR--This studio/lecture course is an advanced performance based analysis of advanced character animation techniques. Building upon the ANGD 2331 Principles of Animation content, this course will focus on acting and appeal principles in film and game character animation. MoCap data will be used for some assignments. This course is an eight week course whose sister course is ANGD 2231 Advanced Character Creation & Rigging.

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      • Threads: 70
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    7. WATKINS -- This lecture course is a survey of the history of animation and special effects. Overview includes traditional, experimental, and digital media. Emphasis is placed on the history of US animation.

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  5. Junior Courses Threads / Posts  Last Post

    3rd Year Courses

    1. LI-This studio/lecture course is the second in a two course series (along with ANGD 3340 | Production I) in which a complete narrative project or game is animated and/or programmed and is ready for submission at festivals. This project is done by one student who completes all aspects of the piece.

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    2. TOVAR-This studio/lecture course lays the foundation for the Senior Thesis project. Research, concepts, character and set designs, narrative threads and animation tests will be developed.

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  6. Senior Courses Threads / Posts  Last Post

    4th Year Courses

    1. WATKINS--This studio/lecture course is the final course for the ANGD Degree. Emphasis on preparation and enhancement of a professional portfolio. Topics include job-seeking strategies, presentation skills, interview techniques and networking with professional organizations.

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    2. WATKINS--This studio/lecture course is the second in a two course series (along with ANGD 4440 | Senior Thesis Production I) in which a complete narrative project or game is animated and/or programmed and is ready for submission at festivals. This project is completed as part of a team.

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    3. KENISKY -- This lecture course covers how the communication design industry is structured and issues related to work as a professional designer. These include estimating and billing, legal, ethical and tax issues, running a studio, professional resources and other issues likely to be encountered in a design career.

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  7. "The Lab" (Software Specific Q&A Forum) Threads / Posts  Last Post

    If you have a question that is software specific, come inside and ask it here.

    1. Bitmap painting and vector drawing applications. These are the industry standards for software. Please include questions about ImageReady and Fireworks.

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    3. Maya

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      High-end 3D animation and modeling tool.

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    6. 3D modeling and animation software; including: XSI, Cinema 4D, BodyPaint, Lightwave, 3d Studio Max, etc.

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    7. This section is for general questions about video editing using Apple's Final Cut Pro, Adobe's Premiere or After Effects and DVD authoring using Apple's DVD Studio Pro or Adobe's Encore.

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  8. The Hallway Threads / Posts  Last Post

    Out in "The Hallway" you can discuss topics realated to computer graphics.

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    2. 3D Animation Forum

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      Discuss great animation, modeling, character design or anything related to the world of 3D.

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      • Threads: 633
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    3. This is the general critique area for your work. It can be class related or not. Post it here and let the students and members of this forum give you pointers, criticisms and perspective on your works-in-progress.

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      • Threads: 433
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    4. 3D Resources

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      Know of a good place in town to find art supplies, presentation materials, software, hardware, or where to get something printed? Know a good book, magazine, or online resource for research information? Post it here. (Formerly known as "The Library")

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    5. Due to the overwhelming demand for information on Graduate Schools, Job Interviews, Post Graduate Experiences, and "What Not", this area has been set up for all of your questions.

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  9. Other Community Forums Threads / Posts  Last Post

    Threads that really don't fit anywhere else...

    1. Hang out on the front steps and talk about anything you want... included is the "The Theater Lobby" and "The Arcade".

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    2. Report a problem with the bulletin board.

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