As we have seen, Mental ray for Maya is kind of cool, but its not that great. Of course it looks better than Mayas render engine, but it does not compare to how mental ray works with other apps, like Softimage.
Maya 5.0 seems like its even worse. Mental ray is integrated into maya, but it seems a bit slower and it still does not render any post processing effects. One of the new tools, Paint effects to polygons, is kind of cool, but its really worthless. Mental ray cannot render paint effects, but it can render polygons, therefore we have a useless tool that takes too much time to process and in the end giving you somewhere around 10,000 polygons. HOW FUN!
The Maya vector render engine is really interesting, but I have not played around with it much. All I know is that the new Maya has SARS!!!
Mental Ray can render sub d's now, but there are limitations. I do not know the limitations, but that's pretty sad that mental ray still does not have full potential. Those of you that know about the metal ray shaders, well guess what, they are still hidden! The documents say that only advanced users can access the mental ray shaders.
And another thing about Mayas 5.0 mental ray, whenever you want to render with a quality of production, raytracing is automatically turned on. If you turn raytracing off, production goes back to custom or draft.
And yes, particles can now be rendered in mental ray, but not all types of particles. Of course some of the particle types have to be rendered differently and then composited later in a different application.
Maya's sub d's still have the tendency to be slow as heck, we all know the reason why.
So, do the world a favor and do not upgrade until Maya actually works.
Of course most of this critique was about mental ray, so I dont even want to try the other new features.
Maya 5.0 seems like its even worse. Mental ray is integrated into maya, but it seems a bit slower and it still does not render any post processing effects. One of the new tools, Paint effects to polygons, is kind of cool, but its really worthless. Mental ray cannot render paint effects, but it can render polygons, therefore we have a useless tool that takes too much time to process and in the end giving you somewhere around 10,000 polygons. HOW FUN!
The Maya vector render engine is really interesting, but I have not played around with it much. All I know is that the new Maya has SARS!!!
Mental Ray can render sub d's now, but there are limitations. I do not know the limitations, but that's pretty sad that mental ray still does not have full potential. Those of you that know about the metal ray shaders, well guess what, they are still hidden! The documents say that only advanced users can access the mental ray shaders.
And another thing about Mayas 5.0 mental ray, whenever you want to render with a quality of production, raytracing is automatically turned on. If you turn raytracing off, production goes back to custom or draft.
And yes, particles can now be rendered in mental ray, but not all types of particles. Of course some of the particle types have to be rendered differently and then composited later in a different application.
Maya's sub d's still have the tendency to be slow as heck, we all know the reason why.
So, do the world a favor and do not upgrade until Maya actually works.
Of course most of this critique was about mental ray, so I dont even want to try the other new features.
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