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    After creating our expressions in the expression editor, is it possible to go back and tweak some blendshapes?
    JCF3D

    Spiderwoodstudios

  • #2
    Also, with the empty nodes that it creates after making a nurbs circle or square, do we delete these?
    JCF3D

    Spiderwoodstudios

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    • #3
      Hehe, got another one...are we supposed to parent our Nurbs controllers to the head?
      JCF3D

      Spiderwoodstudios

      Comment


      • #4
        Originally posted by SublimeOne
        After creating our expressions in the expression editor, is it possible to go back and tweak some blendshapes?
        Yep. The blendshape connection is set already, so you can go back and tweak the blendshapes.

        Comment


        • #5
          Originally posted by SublimeOne
          Also, with the empty nodes that it creates after making a nurbs circle or square, do we delete these?
          that has to do with what you're showing in your outliner. Make sure you're showing DAG Objects only and a lot of that will clean up.

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          • #6
            Originally posted by SublimeOne
            Hehe, got another one...are we supposed to parent our Nurbs controllers to the head?
            You can.

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            • #7
              Thank you sa'
              JCF3D

              Spiderwoodstudios

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              • #8
                Prof. Watkins or anyone who knows this, are we supposed to make a child of the expressions to the head joint to maintain its position while we animate?
                JCF3D

                Spiderwoodstudios

                Comment


                • #9
                  You certainly can.

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                  • #10
                    cool
                    JCF3D

                    Spiderwoodstudios

                    Comment


                    • #11
                      Ok, I tried grouping my expressions before I was going to place them as children of the corn....I mean, head and everything funked up. What is the correct way to do this?
                      JCF3D

                      Spiderwoodstudios

                      Comment


                      • #12
                        Nvrm, I figured it out
                        JCF3D

                        Spiderwoodstudios

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