here's my 1st character design for 3DIII
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Kevin's Squirrel
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Kevin's Squirrel
Last edited by Otaku_Zero; February 9, 2006, 17:10.
Got a gamertag? check out the thread - http://www.cgauiwtalk.com/showthread.php?t=4828
PS, This is what part of the alphabet would look like if Q and R were eliminated.Tags: None
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Stretch out those legs!
Don't let Prof. Watkins see those bent limbs or he will lay down the smack on you. Someone else had a similar set up in the bridge class and he went Loco esse' !
That aside, it appears to be a straight forward build from the maya perspective and will no doubt be fun to make. I like that you showed the placement of the tail in the forward view.
You may want to situate the shoulders a bit more to the right in the side view towrds the center of the torso. Looks like they are attched to his chest a bit.
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my intention isn't to be super realistic, but I do see what you mean. Although I'm trying to keep the animals stylized
Got a gamertag? check out the thread - http://www.cgauiwtalk.com/showthread.php?t=4828
PS, This is what part of the alphabet would look like if Q and R were eliminated.
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What? You mean your original drawing isn't realistic? Shoot I guess I misunderstood your concept ;-)
No seriously; cartoons and caricatures are still based on reality. If anything, you might want to look at making those legs abnormally large as they are really about half the size of a body. Right now he just looks anemic.
Also look really carefully at the curvature from the back to the neck to the top of the head. Squirrels have a really distinctive form that way.
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