Rig the meeper, with joints and skin weight, requirement:
1, Proper Joint Hierarchy.
2, Proper Orientation so it support animation needs.(all joint should have 0 values in their rotation channels).
3, Proper skin weighting so the deformation is accurate and smooth.
Give me the maya scene file.
1, Proper Joint Hierarchy.
2, Proper Orientation so it support animation needs.(all joint should have 0 values in their rotation channels).
3, Proper skin weighting so the deformation is accurate and smooth.
Give me the maya scene file.
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