yeah totally freaked out when I found out the ball of my foot was in the wrong place, afer spending about 2 hours painting weights to the whole body.
soooo...
I found this script... No really its freaking Tizight. You could export the maps but the maps corrilate with th number of joints, So thats just way to many maps to import.
Jsut go here to get the resetSkinJoints plugin
its really cool, you can move the bone WHILE you have your weight maps already painted, after installing the plugin, and activating it all you gotta do is adjsut the bone, (which will at first stetch mesh) and then go to the script editor and type in resetSkinJoint press enter, and it sets the mesh back to original form with the adjusted bones, ITS TOTALLY AWESOME MAN. holy shineys, kudos to Thomas for using Plugins for aid! Any one talking smack about you using them, I got yer back holmes. Foshiz.
soooo...
I found this script... No really its freaking Tizight. You could export the maps but the maps corrilate with th number of joints, So thats just way to many maps to import.
Jsut go here to get the resetSkinJoints plugin
its really cool, you can move the bone WHILE you have your weight maps already painted, after installing the plugin, and activating it all you gotta do is adjsut the bone, (which will at first stetch mesh) and then go to the script editor and type in resetSkinJoint press enter, and it sets the mesh back to original form with the adjusted bones, ITS TOTALLY AWESOME MAN. holy shineys, kudos to Thomas for using Plugins for aid! Any one talking smack about you using them, I got yer back holmes. Foshiz.
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