This is actually a C4D technique, but you can use this method with your Maya models if you export them into C4D to render (see the other posts on this technique).
1) Once your model is imported (preferrably the low-poly version), open your Render Settings. Click on the Effects Section and add a Cel Render effect.
2) Make sure to activate Edges so that the renderer will actually show how the polygons are contstructed (polygonal topology).
3) Then after setting the size (Resolution in the Output section) and the location to save (in the Save section). Render. This figure shows the results of AJ Moore's hulk caricature (the low poly version).
4) You can also take all of the objects that were imported into C4D and Connect them (Structure>Connect) so that they make one mesh and place this mesh in a HyperNURBS object. Rendering will show much higher mesh.
5) Finally, notice that within the Render Settings, you can change the Edge and Background Color. This rendering (also of AJ's model) shows a black Background Color and a yellow Edge Color.
Hope this helps.
1) Once your model is imported (preferrably the low-poly version), open your Render Settings. Click on the Effects Section and add a Cel Render effect.
2) Make sure to activate Edges so that the renderer will actually show how the polygons are contstructed (polygonal topology).
3) Then after setting the size (Resolution in the Output section) and the location to save (in the Save section). Render. This figure shows the results of AJ Moore's hulk caricature (the low poly version).
4) You can also take all of the objects that were imported into C4D and Connect them (Structure>Connect) so that they make one mesh and place this mesh in a HyperNURBS object. Rendering will show much higher mesh.
5) Finally, notice that within the Render Settings, you can change the Edge and Background Color. This rendering (also of AJ's model) shows a black Background Color and a yellow Edge Color.
Hope this helps.
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