i just noticed i projected a planar map to an object in the wrong direction, and this object is already bound to a rig.
if i try and redo these UVs to this object (pants) while it's bound to the rig, it causes problems right?
is my only solution to unbind the pants from the rig, redo the UVs, then bind and weight it again?
as a test, i projected a planar map to the pants in the correct direction, without detaching the skin from the bones, and it projected just fine, and i even moved around the leg and the texture on the pants moves just fine.
i don't know what the problem you had mentioned with this was, but please tell me if i should just completely unbind this mesh before i continue any further with fixing these UVs.
thanks.
if i try and redo these UVs to this object (pants) while it's bound to the rig, it causes problems right?
is my only solution to unbind the pants from the rig, redo the UVs, then bind and weight it again?
as a test, i projected a planar map to the pants in the correct direction, without detaching the skin from the bones, and it projected just fine, and i even moved around the leg and the texture on the pants moves just fine.
i don't know what the problem you had mentioned with this was, but please tell me if i should just completely unbind this mesh before i continue any further with fixing these UVs.
thanks.
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