Seeking Experienced 3D Artists - Toronto, ON
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3D Artist
Job Description:Pseudo Interactive Inc. is looking for experienced 3D artists with a solid grasp of modeling, color, shading, and compelling normal-map creation to help us develop a title for a next generation console.
We are a tight-knit group of highly dedicated game developers located in downtown Toronto, Ontario. Our previous works include Cel Damage for Xbox and Gamecube and Cel Damage Overdrive for Playstation 2. We have also developed a set of cutting edge demos, Crash and Crash2, showcasing Microsoft’s XNA Developer tools.
Requirements/Skills:
Ability to build realistic low poly 3D objects from concept artwork
Extensive knowledge of 3D Studio Max and Photoshop are required
Proven texture creation and mapping abilities and traditional art skills
Ability to learn and work with proprietary tools
Must be willing to take art direction well and work in a team under tight deadlines
Previous game development experience is preferred
Passion for video games and the desire to have fun at work!
Please send all submissions to jobs@pseudointeractive.com stating the job title in the subject line. Portfolios must include samples of previous work and an exact breakdown of your specific contribution to the material submitted along with resume featuring references.
Unfortunately we are not able to return portfolios.
Only qualified candidates contacted.
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3D Artist
Job Description:Pseudo Interactive Inc. is looking for experienced 3D artists with a solid grasp of modeling, color, shading, and compelling normal-map creation to help us develop a title for a next generation console.
We are a tight-knit group of highly dedicated game developers located in downtown Toronto, Ontario. Our previous works include Cel Damage for Xbox and Gamecube and Cel Damage Overdrive for Playstation 2. We have also developed a set of cutting edge demos, Crash and Crash2, showcasing Microsoft’s XNA Developer tools.
Requirements/Skills:
Ability to build realistic low poly 3D objects from concept artwork
Extensive knowledge of 3D Studio Max and Photoshop are required
Proven texture creation and mapping abilities and traditional art skills
Ability to learn and work with proprietary tools
Must be willing to take art direction well and work in a team under tight deadlines
Previous game development experience is preferred
Passion for video games and the desire to have fun at work!
Please send all submissions to jobs@pseudointeractive.com stating the job title in the subject line. Portfolios must include samples of previous work and an exact breakdown of your specific contribution to the material submitted along with resume featuring references.
Unfortunately we are not able to return portfolios.
Only qualified candidates contacted.