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3D: Senior Character Animator (Germany) 10/17/04

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  • 3D: Senior Character Animator (Germany) 10/17/04

    Senior Character Animator - Germany

    --------------------------------------------------------------------------------

    Please note this position is located in Germany

    Senior Character Animator



    Prerequisites:

    · Should have either a degree or at least 4 years professional production experience.
    · Demonstrates an understanding that the animator's main focus is the character's motion, staging and timing, for in-game and scripted sequences.

    If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect Character Animators; they will be expected to develop techniques to compensate for such limitations.

    Requirements:

    · 2-4 yrs. Cinematic/games production experience, 1–2 yrs. Feature film a big plus.
    · 3-5 min Reel demonstrates a strong ability to consistently create convincing performances and characters with complex personalities.
    · Ability to design a move tree for a single character.
    · Consistently demonstrates an excellent sense of timing.
    · Must be able to adapt to new technologies.
    · Good English communication skills.
    · Relocation to Coburg, Germany required.


    Responsibilities:


    · Brings life to characters in their project through available means, despite technology limitations.
    · Supervises Character Animation team on a small project/ or assists Character Supervisor on a large franchise.
    · Responsible for ensuring that all aspects of Animation pre-production are completed on a timely basis to a high standard.
    · Creates an animation personality/style for a lead character in a character driven title.
    · If project has facial animation, completes all necessary facial animation for at least one complete character or move tree in a film/game with nominal if any supervision.
    · On a smaller project, completes motion trees for all character(s), object(s), or game area(s); on a larger project, for large sections of motion trees.
    · Writes Animation portions of MDD; Documents animation processes.
    · Responsible for creating in-game cinematics produced with our Sandbox editor.
    · Supervises Junior Animators on their team to ensure that their characters are on model, personalities consistent.
    · Responsible for Directing complex Motion Capture and/or Voice/ADR Sessions where Character Animation is involved.


    All Character Animation Candidates must have a portfolio and reel that demonstrates:

    · A strong artistic background, with numerous examples of life drawing
    · Layout and/or character design
    · The portfolio should focus on the human form and its movement.
    · Strong understanding of classic animation principles and fundamentals (i.e.; Squash and Stretch, Staging, timing and Motion, anticipation, exaggeration, follow through, arcs and appeal.)


    Please submit portfolios and CV to ethomas@ea.com or mail:


    Eric B. Thomas
    Electronic Arts Partners
    209 Redwood Shores Parkway
    Redwodd City, CA 94065
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