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3D: Bioware hiring technical editor (Canada) 9/26/04

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  • 3D: Bioware hiring technical editor (Canada) 9/26/04

    BioWare Corp. hiring a Technical Animator

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    Technical Animator

    BioWare Corp. is the developer of the award winning Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate 1 & 2, Shadows of Amn, Tales of the Sword Coast, MDK2 and Shattered Steel, as well as the current developer of the much anticipated Jade Empire and Dragon Age.

    BioWare is a privately owned Canadian corporation based in Edmonton, Alberta. BioWare employs over 200 people and are continuing to grow at a rapid rate due to their continued success and strategic business direction. BioWare was honored as one of Canada’s Top 100 Employers for 2004. BioWare fosters a fun and creative atmosphere where its employees want to come to work. The company’s strategy is focused around the goal of “each game must be better than the last”. BioWare’s culture is highly entrepreneurial and based on values of quality, integrity and humility. Here is a chance to be a member of a stable and successful video game developer with a 100% success record of producing Triple A titles.

    We are looking for a technical artist whose experience is rooted strongly in animation and in-engine cinematics. The candidate must be excellent at animation, enjoy rigging a character, and be able to create tools to free animators from technical limitations, and allow them to concentrate on creating high quality work. You will have excellent communication and problem solving skills. You will work together and communicate with animators and programmers to come up with technical solutions.

    Qualifications and Responsibilities:

    At least 2 years of experience in computer generated animation.
    3+ years of game development experience would be an asset.
    In-depth technical knowledge of 3D Studio Max would be an asset.
    Scripting or programming experience also an asset. (Maxscript: sourcecode of scripts)
    Experience with mo-cap would be an asset.
    Work comfortably with a scripting language (Mel, Maxscript or Phyton, etc.) is required.
    Good technical knowledge of any of the major 3d packages (Maya, Max, XSI, etc.) is required.
    Extensive experience in rigging characters (incl. use of expressions and scripts) is required.
    Assist in the creation of Animation and Cinematic assets.
    Skinning Characters.
    Streamline animation pipeline by creating (scripted) tools.
    Be creative and anticipate the needs for new tools.
    Be meticulous and organized in the approach to the tasks, files and storage of the material.
    Performs other duties as required.
    Portfolio and application requirements are available on our jobs page:


    BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles.


    BioWare is a Canadian company, relocation to Edmonton, Alberta is required.


    Please visit our website for more information on our development studio:

    BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles.


    __________________
    HR Coordinator
    BioWare Corp.
    BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles.
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