I attached an image to let you see what im trying to do here. I am modeling the letter P and h in maya. The letter P has the polygons smoothed (not smooth proxy), it looks like they all stay together smoothly reflecting as if it was one surface, but the letter "h" has a planar blocky look, how do i get this blocky h to look like the smooth P?
thanks for the help
Thomas Smith
thanks for the help
Thomas Smith
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