Notes for creating the soft body jiggle with extended Springs:
1 - Create the shape you will use to deform the mesh (this will become an Influence Object later). We'll call this the Influence.
2 - Create some polygonal shapes that you can use to hang springs off of. We'll call these Anchors.
Building Bounce for the Influence
We'll start out by making the influence object itself have some bounce and give.
3 - To give the object bounce we need to make it a soft body first. So start out by selecting the Influence object and selecting Dynamics.Soft/Rigid Bodies>Create Soft Body (Options). Make sure to use the settings shown below.
4 - Next we'll give this soft body some springs so taht it will bounce back. With the Influence object still selected, choose Dynaimcs.Soft/Rigid Bodies>Create Springs (Options).
5 - Name this set of springs InfluenceInnerSprings. Here we want to have springs that lay along the wireframe of the mesh so that it only stretches along the polygon edges. So be sure to change the Creation Method to Wireframe. The rest of the settings should be able to remain at default.
Attaching the Influence object to our Anchors
Next we'll make sure that this influence object has some springs to hang from. To do this we will attach some springs from the tips of the Influence object to the anchor objects. Or more specifically, we will attach the soft body particle that is at the ends of the Influence object to the inside vertices of the Anchor objects.
6 - Set up your component mask to only select Poly Vertices and Particles.
1 - Create the shape you will use to deform the mesh (this will become an Influence Object later). We'll call this the Influence.
2 - Create some polygonal shapes that you can use to hang springs off of. We'll call these Anchors.
Building Bounce for the Influence
We'll start out by making the influence object itself have some bounce and give.
3 - To give the object bounce we need to make it a soft body first. So start out by selecting the Influence object and selecting Dynamics.Soft/Rigid Bodies>Create Soft Body (Options). Make sure to use the settings shown below.
4 - Next we'll give this soft body some springs so taht it will bounce back. With the Influence object still selected, choose Dynaimcs.Soft/Rigid Bodies>Create Springs (Options).
5 - Name this set of springs InfluenceInnerSprings. Here we want to have springs that lay along the wireframe of the mesh so that it only stretches along the polygon edges. So be sure to change the Creation Method to Wireframe. The rest of the settings should be able to remain at default.
Attaching the Influence object to our Anchors
Next we'll make sure that this influence object has some springs to hang from. To do this we will attach some springs from the tips of the Influence object to the anchor objects. Or more specifically, we will attach the soft body particle that is at the ends of the Influence object to the inside vertices of the Anchor objects.
6 - Set up your component mask to only select Poly Vertices and Particles.
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