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brain fried...have question

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  • brain fried...have question

    k man im i forgot how to make the shader get smaller on the surface material is placed. I use the placement attribute in the openshader and i use but i forgot how. is it the larger number more times tile repeated and where do i do that shoot man feelin woozy. Please help thanks


    gideon

  • #2
    It depends largely on what sort of material you are using. But generally, you can use the place2DTexture node to control the size of the texture within the material (which will make the texture look smaller on the surface of whatever object its on).

    The key is the Repeat UV value. Higher values maker for a smaller texture.

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    • #3
      k also where did you go to see the texture in the model without rendering it\


      gideon

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      • #4
        Hit 6 on your keyboard.

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