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View Full Version : ANGD 2311 | Advanced Set & Level Design (Sec 02)



  1. Spring 2016 Class Outline and Syllabus
  2. Assignment Due 1/13 Pick and block your building
  3. Assignment Due 1/20 Finish Your Detailed Model
  4. Assignment Due 1/25 Sculpt the Basic Shape
  5. Assignment Due 1/27 Get a ZRemesher Geometry to Maya
  6. Assignment Due 2/1
  7. Assignment Due 2/3 Lighting and blocking texture
  8. assignment Due 2/8 Render a 120 frame sequence
  9. Tutorial - Layered Texture and Vray Blend Material
  10. assignment Due 2/10 Export the final render from After Effects.
  11. Tutorial - Flat ZDepth Render Issue
  12. assignment Due 2/15 Blocking Your Scene
  13. assignment Due 2/17 Finish the Key Part of your scene.
  14. Assignment Due 2/22 Finish all the Model and UV
  15. Assignment Due 2/24 Use Quixel to Texture One Object in Your Scene
  16. Assignment Due 3/2 Finish all the texture
  17. Assignment Due 3/7 Lighting test
  18. Assignment Due 3/21 Your final render
  19. Assignment Due 3/23 Diagram and Description of your level
  20. Assignment Due 3/30 Finish block the scene
  21. ztree
  22. tree normal techniques
  23. Assignment Due 4/4 Create 2 trees
  24. Assignment Due 4/6 finish the elevator
  25. Assignment Due 4/11 Hard surface sculpting
  26. Assignment Due 4/18 Detailing one of your model
  27. Interior_Asset
  28. Assignment Due 4/20 Light your scene
  29. Work day April 20
  30. Assignment Due 4/25 Model most of the model and UV
  31. Assignment Due 4/27 Texture Your Scene,
  32. Final Project Due Thursday, May 5th
  33. Spring 2017 Class Syllabus and Outline
  34. Assignment Due 1/23 Finish Blocking the interior with primitives and do one model
  35. assignment Due 1/25 Finish 80% of the model
  36. assignment Due 1/30 Finish the major shape of the most detailed object
  37. assignment Due 1/32 Detail one of your model to the extreme
  38. assignment Due 2/6 Please finish all the models
  39. assignment Due 2/8 Please finish all the UV
  40. assignment Due 2/8 Please finish all the UV
  41. grenade With UV
  42. Assignment 2/13 Level UV with Substance Painter
  43. assignment Due 2/20 Please render 120 frames of Animation
  44. Assignment Due 2/22 Render the first 5 frame of your interior
  45. assignment Due 2/27 Project 1 Final
  46. Exercise 01 Tower
  47. Exercise 02 Canon
  48. Assignment Due 6/3 Have 6 different Concept Designs
  49. Assignment Due 3/7 Finish blocking the scene and make it walkable in Game Engine
  50. Problems
  51. assignment Due 3/20 Finish Model and UV
  52. PBR_Asset
  53. assignment Due 3/22 Texture one of your model and bring it to game engine
  54. assignment Due 3/27 Finish 50% of the texture
  55. assignment Due 3/29 Finish 75% of the texture
  56. Assignment Due 4/3 Finish all model texture and do basic lighting
  57. assignment Due 4/10 Finish the game level
  58. assignment Due 4/12 Create a landscape in game engine
  59. assignment Due 4/19 Create 3 Rock
  60. assignment Due 4/24 Create a Hard Surface Model using ZBrush
  61. UE4 Introduction Asset
  62. assignment Due 4/26 Create 2 particle systems
  63. Assignment Due 5/1 refine your game level and share me the screen shots
  64. assignment Due 5/3 use vary to render the asset I gave you or your own asset
  65. Finals
  66. boxman
  67. Course overview
  68. L.O.D. models
  69. Task 1
  70. Assignment 1 early production images
  71. Assignment 1 submission
  72. Assignment 2 overview
  73. Task one and homework
  74. Modular environmental examples
  75. 30 minute whitebox task
  76. Modular sci-fi interior workshop
  77. Whitebox/First pass geometry
  78. Today
  79. Naval VR event at UIW Natatorium
  80. Assignment 2 submission
  81. UV/Texture workshop
  82. Material list
  83. Texturing worlshop - Tiling textures and material creation
  84. Assignment 4 overview
  85. Assignment 3 submission
  86. 20th March
  87. Assignment 4 submission
  88. Homework
  89. Exercise
  90. 4/3
  91. Workshop exercise
  92. Management update
  93. Homework
  94. Wind Leaf UE4
  95. Management update
  96. Reminder for submissions
  97. Finals week submissions!