UIW3D Community Forums

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  1.   Threads / Posts  Last Post

    WATKINS -- The lecture course serves as an introduction to the trends of the business. It includes presentations by professional digital artists, business people, and vendors. This one credit course must be taken six times by 3D Majors.

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  2. General Student Information Threads / Posts  Last Post

    Check here for upcoming events and special announcements for the CGAUIW community.

    1. Posted announcements of activities for the CGAUIW Community!

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    2. A place to check out the work of our advanced students.

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    3. Two parts to this area: 1) listings for internships and employment, and 2) all you ever wanted to know about the business world of Computer Graphic Arts... but here you get to ask! (Inquiries on the job market, the graphics world and freelancing.)

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    4. If there are any problems in any of the campus labs (JB 108, JB 236 or the Media Center) please post them here.

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      • Threads: 285
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  3. Freshmen Courses Threads / Posts  Last Post

    Freshmen Level Courses

    1. WATKINS--This lecture course serves as the entry-level course for incoming freshman entering the 3D Animation & Game Design program. The course will cover curriculum issues, University culture and services, industry norms and standards, curriculum expectations, and industry standard practices.

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    2. TOVAR-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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      • Threads: 161
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    3. TOVAR-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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      • Threads: 152
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    4. KEETELL-This studio/lecture course is a basic overview of technologies central to animation and game design. Hands-on training with game input methodologies, basic 3D modeling, word processing, spreadsheet manipulation, and computer hardware are core. Topics include animation and game design concepts, terminology, processes, and procedures.

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      • Threads: 100
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    5. LUCIO -This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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      • Threads: 107
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    6. LUCIO-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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      • Threads: 105
      • Posts: 608
    7. LI-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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    8. LI-This studio/lecture course is an introduction to solid-surface modeling in the context of high-resolution set design and game design. UV layout and manipulation and the different applications across animation delivery systems will be covered. Virtual lighting and rendering techniques will be introduced. Game engines will be explored.

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  4. Sophomore Year Threads / Posts  Last Post

    2nd Year Courses

    1. LI--This studio/lecture course offers an introduction to character rigging and basics of animation. FK and IK animation within the context of bipedal and multipedal characters utilizing effective principles of body animation mechanics will be explored. Efficient rigs including effective skin weights will be created.

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      • Threads: 62
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    2. LI--This studio/lecture course offers an introduction to character rigging and basics of animation. FK and IK animation within the context of bipedal and multipedal characters utilizing effective principles of body animation mechanics will be explored. Efficient rigs including effective skin weights will be created.

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      • Threads: 30
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    3. TOVAR--This lecture/studio course examines the basic principles of believable animation using prebuilt rigs. Emphasis is on solid keyframing animation techniques.

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      • Threads: 131
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    4. TOVAR--This lecture/studio course examines the basic principles of believable animation using prebuilt rigs. Emphasis is on solid keyframing animation techniques.

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    5. WATKINS-This lecture course focuses on architectural and furniture history studies as related to game design and film production.

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  5. Junior Courses Threads / Posts  Last Post

    3rd Year Courses

    1. FITZGERALD - This lecture course applies the concepts in visual literacy towards understanding core concepts of narrative structure. How to create mood and message through lighting, music, framing, composition, and duration will be analyzed through film vocabulary, cinematic technique observation, and film history overviews.

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    2. WATKINS-This studio/lecture course is the first in a two course series (along with ANGD 3350 | Production II) in which a complete narrative project or game is conceived, designed, produced and submitted for festival consideration. This project is done by one student who completes all aspects of the piece. It is the cumulation of technical skills gained through the first two years of the ANGD curriculum.

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      • Threads: 122
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    3. WATKINS-This studio/lecture course provides the ground work for programming and scripting for contemporary game engines. It focuses on specific scripting for selected game engine that will allow for game mechanics to be built and implemented in future game project.

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  6. Senior Courses Threads / Posts  Last Post

    4th Year Courses

    1. LI-This studio/lecture course is the first in a two course series (along with ANGD 4451 | Senior Thesis Production II) in which a complete narrative project or game is conceived, designed, produced and submitted for festival consideration. It is the cumulation of technical skills gained through the first three years of the ANGD curriculum. This will be completed as a team project.

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    2. -This studio/lecture course gives students an opportunity to apply all the skills and concepts gained in earlier classes. Emphasis is on producing large-scale, high-quality, creative work for inclusion in the Senior Portfolio. Topics focus on areas of specialization by thoroughly investigating issues of current interest in 3D animation and game design.

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  7. "The Lab" (Software Specific Q&A Forum) Threads / Posts  Last Post

    If you have a question that is software specific, come inside and ask it here.

    1. Bitmap painting and vector drawing applications. These are the industry standards for software. Please include questions about ImageReady and Fireworks.

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    3. High-end 3D animation and modeling tool.

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    6. 3D modeling and animation software; including: XSI, Cinema 4D, BodyPaint, Lightwave, 3d Studio Max, etc.

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      • Threads: 45
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    7. This section is for general questions about video editing using Apple's Final Cut Pro, Adobe's Premiere or After Effects and DVD authoring using Apple's DVD Studio Pro or Adobe's Encore.

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      • Threads: 23
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  8. The Hallway Threads / Posts  Last Post

    Out in "The Hallway" you can discuss topics realated to computer graphics.

    1. Games

      (1 Viewing)

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    2. Discuss great animation, modeling, character design or anything related to the world of 3D.

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      • Threads: 633
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    3. This is the general critique area for your work. It can be class related or not. Post it here and let the students and members of this forum give you pointers, criticisms and perspective on your works-in-progress.

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      • Threads: 426
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    4. Know of a good place in town to find art supplies, presentation materials, software, hardware, or where to get something printed? Know a good book, magazine, or online resource for research information? Post it here. (Formerly known as "The Library")

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      • Threads: 190
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    5. Due to the overwhelming demand for information on Graduate Schools, Job Interviews, Post Graduate Experiences, and "What Not", this area has been set up for all of your questions.

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  9. Other Community Forums Threads / Posts  Last Post

    Threads that really don't fit anywhere else...

    1. Hang out on the front steps and talk about anything you want... included is the "The Theater Lobby" and "The Arcade".

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    2. Report a problem with the bulletin board.

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Most users ever online was 336, May 5th, 2006 at 18:43.

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